public void RegisterHandlers(BaseHttpServer httpServer, bool registerOpenIDHandlers) { m_currencySymbol = m_config.CurrencySymbol; m_httpServer = httpServer; m_httpServer.AddHTTPHandler("login", ProcessHTMLLogin); m_httpServer.AddXmlRPCHandler("login_to_simulator", XmlRpcLoginMethod); m_httpServer.AddXmlRPCHandler("set_login_params", XmlRPCSetLoginParams); m_httpServer.AddXmlRPCHandler("check_auth_session", XmlRPCCheckAuthSession, false); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("login_to_simulator"), XmlRpcLoginMethod)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("set_login_params"), XmlRPCSetLoginParams)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("check_auth_session"), XmlRPCCheckAuthSession)); if (registerOpenIDHandlers) { // Handler for OpenID avatar identity pages m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/users/", this)); // Handlers for the OpenID endpoint server m_httpServer.AddStreamHandler(new OpenIdStreamHandler("POST", "/openid/server/", this)); m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/openid/server/", this)); } }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance); m_httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance); }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; httpServer.AddXmlRPCHandler("hg_login", XmlRpcLoginMethod); httpServer.AddXmlRPCHandler("hg_new_auth_key", XmlRpcGenerateKeyMethod); httpServer.AddXmlRPCHandler("hg_verify_auth_key", XmlRpcVerifyKeyMethod); }
public void RegisterHandlers() { //have these in separate method as some servers restart the http server and reregister all the handlers. m_httpServer = m_gridCore.GetHttpServer(); // Message Server ---> Grid Server m_httpServer.AddXmlRPCHandler("register_messageserver", XmlRPCRegisterMessageServer); m_httpServer.AddXmlRPCHandler("deregister_messageserver", XmlRPCDeRegisterMessageServer); }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddXmlRPCHandler("add_new_user_friend", XmlRpcResponseXmlRPCAddUserFriend); m_httpServer.AddXmlRPCHandler("remove_user_friend", XmlRpcResponseXmlRPCRemoveUserFriend); m_httpServer.AddXmlRPCHandler("update_user_friend_perms", XmlRpcResponseXmlRPCUpdateUserFriendPerms); m_httpServer.AddXmlRPCHandler("get_user_friend_list", XmlRpcResponseXmlRPCGetUserFriendList); }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; // Rest m_httpServer.AddStreamHandler(new RestStreamHandler("DELETE", "/usersessions/", RestDeleteUserSessionMethod)); m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/users/", RESTGetUserProfile)); //m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/users/", RESTGetUserInterests)); // XmlRpc m_httpServer.AddXmlRPCHandler("get_user_by_name", XmlRPCGetUserMethodName); m_httpServer.AddXmlRPCHandler("get_user_by_uuid", XmlRPCGetUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", XmlRPCGetAvatarPickerAvatar); m_httpServer.AddXmlRPCHandler("update_user_current_region", XmlRPCAtRegion); m_httpServer.AddXmlRPCHandler("logout_of_simulator", XmlRPCLogOffUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", XmlRPCGetAgentMethodUUID); m_httpServer.AddXmlRPCHandler("update_user_profile", XmlRpcResponseXmlRPCUpdateUserProfile); //m_httpServer.AddXmlRPCHandler("update_user_interests", XmlRpcResponseXmlRPCUpdateUserInterests); m_httpServer.AddXmlRPCHandler("get_user_preferences", XmlRpcGetUserPreferences); m_httpServer.AddXmlRPCHandler("save_user_preferences", XmlRpcSaveUserPreferences); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_user_by_name"), XmlRPCGetUserMethodName)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_user_by_uuid"), XmlRPCGetUserMethodUUID)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_avatar_picker_avatar"), XmlRPCGetAvatarPickerAvatar)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("update_user_current_region"), XmlRPCAtRegion)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("logout_of_simulator"), XmlRPCLogOffUserMethodUUID)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_agent_by_uuid"), XmlRPCGetAgentMethodUUID)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("update_user_profile"), XmlRpcResponseXmlRPCUpdateUserProfile)); //m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("update_user_interests"), XmlRpcResponseXmlRPCUpdateUserInterests)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_user_preferences"), XmlRpcGetUserPreferences)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("save_user_preferences"), XmlRpcSaveUserPreferences)); }
/// <summary> /// Contructor. Adds "expect_user" and "check" xmlrpc method handlers /// </summary> /// <param name="servers_info"></param> /// <param name="httpServe"></param> public OGS1GridServices(NetworkServersInfo servers_info, BaseHttpServer httpServe) { serversInfo = servers_info; httpServer = httpServe; //Respond to Grid Services requests // httpServer.AddXmlRPCHandler("expect_user", ExpectUser); // httpServer.AddXmlRPCHandler("logoff_user", LogOffUser); httpServer.AddXmlRPCHandler("check", PingCheckReply); httpServer.AddXmlRPCHandler("land_data", LandData); }
public void RegisterHandlers() { //have these in separate method as some servers restart the http server and reregister all the handlers. m_httpServer = m_gridCore.GetHttpServer(); m_httpServer.AddXmlRPCHandler("simulator_login", XmlRpcSimulatorLoginMethod); m_httpServer.AddXmlRPCHandler("simulator_data_request", XmlRpcSimulatorDataRequestMethod); m_httpServer.AddXmlRPCHandler("simulator_after_region_moved", XmlRpcDeleteRegionMethod); m_httpServer.AddXmlRPCHandler("map_block", XmlRpcMapBlockMethod); m_httpServer.AddXmlRPCHandler("search_for_region_by_name", XmlRpcSearchForRegionMethod); }
public void RegisterHandlers() { //have these in separate method as some servers restart the http server and reregister all the handlers. m_httpServer = m_gridCore.GetHttpServer(); // Message Server ---> Grid Server m_httpServer.AddXmlRPCHandler("register_messageserver", XmlRPCRegisterMessageServer); m_httpServer.AddXmlRPCHandler("deregister_messageserver", XmlRPCDeRegisterMessageServer); // New Style service interface m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("register_messageserver"), XmlRPCRegisterMessageServer)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("deregister_messageserver"), XmlRPCDeRegisterMessageServer)); }
/// <summary> /// Contructor. Adds "expect_user" and "check" xmlrpc method handlers /// </summary> /// <param name="servers_info"></param> /// <param name="httpServe"></param> public OGS1GridServices(NetworkServersInfo servers_info, BaseHttpServer httpServe) { serversInfo = servers_info; httpServer = httpServe; //Respond to Grid Services requests httpServer.AddXmlRPCHandler("check", PingCheckReply); httpServer.AddXmlRPCHandler("land_data", LandData); // New Style httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("check"), PingCheckReply)); httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("land_data"), LandData)); }
/// <summary> /// Contructor. Adds "expect_hg_user" and "check" xmlrpc method handlers /// </summary> /// <param name="servers_info"></param> /// <param name="httpServe"></param> public HGGridServices(NetworkServersInfo servers_info, BaseHttpServer httpServe, IAssetCache asscache, SceneManager sman) { serversInfo = servers_info; httpServer = httpServe; m_assetcache = asscache; m_sceneman = sman; random = new Random(); httpServer.AddXmlRPCHandler("link_region", LinkRegionRequest); httpServer.AddXmlRPCHandler("expect_hg_user", ExpectHGUser); HGNetworkServersInfo.Init(servers_info.AssetURL, servers_info.InventoryURL, servers_info.UserURL); }
private void registerWithUserServer() { if (m_userServerModule.registerWithUserServer()) { m_log.Info("[SERVER]: Starting HTTP process"); m_httpServer = new BaseHttpServer(Cfg.HttpPort); m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn); m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff); m_httpServer.AddXmlRPCHandler("get_presence_info_bulk", msgsvc.GetPresenceInfoBulk); m_httpServer.AddXmlRPCHandler("process_region_shutdown", msgsvc.ProcessRegionShutdown); m_httpServer.AddXmlRPCHandler("agent_location", msgsvc.AgentLocation); m_httpServer.AddXmlRPCHandler("agent_leaving", msgsvc.AgentLeaving); m_httpServer.AddXmlRPCHandler("region_startup", m_regionModule.RegionStartup); m_httpServer.AddXmlRPCHandler("region_shutdown", m_regionModule.RegionShutdown); m_httpServer.Start(); m_log.Info("[SERVER]: Userserver registration was successful"); } else { m_log.Error("[STARTUP]: Unable to connect to User Server"); } }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod)); m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod); }
private void CreateGridInfoService() { // provide grid info m_gridInfoService = new GridInfoService(m_openSim.ConfigSource.Source); m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod); m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod)); }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddXmlRPCHandler("region_startup", RegionStartup); m_httpServer.AddXmlRPCHandler("region_shutdown", RegionShutdown); m_httpServer.AddXmlRPCHandler("agent_location", AgentLocation); m_httpServer.AddXmlRPCHandler("agent_leaving", AgentLeaving); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("region_startup"), RegionStartup)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("region_shutdown"), RegionShutdown)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("agent_location"), AgentLocation)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("agent_leaving"), AgentLeaving)); // Message Server ---> User Server m_httpServer.AddXmlRPCHandler("register_messageserver", XmlRPCRegisterMessageServer); m_httpServer.AddXmlRPCHandler("agent_change_region", XmlRPCUserMovedtoRegion); m_httpServer.AddXmlRPCHandler("deregister_messageserver", XmlRPCDeRegisterMessageServer); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("register_messageserver"), XmlRPCRegisterMessageServer)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("agent_change_region"), XmlRPCUserMovedtoRegion)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("deregister_messageserver"), XmlRPCDeRegisterMessageServer)); }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddXmlRPCHandler("add_new_user_friend", XmlRpcResponseXmlRPCAddUserFriend); m_httpServer.AddXmlRPCHandler("remove_user_friend", XmlRpcResponseXmlRPCRemoveUserFriend); m_httpServer.AddXmlRPCHandler("update_user_friend_perms", XmlRpcResponseXmlRPCUpdateUserFriendPerms); m_httpServer.AddXmlRPCHandler("get_user_friend_list", XmlRpcResponseXmlRPCGetUserFriendList); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("add_new_user_friend"), XmlRpcResponseXmlRPCAddUserFriend)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("remove_user_friend"), XmlRpcResponseXmlRPCRemoveUserFriend)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("update_user_friend_perms"), XmlRpcResponseXmlRPCUpdateUserFriendPerms)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_user_friend_list"), XmlRpcResponseXmlRPCGetUserFriendList)); // Protobuf Handlers m_httpServer.AddStreamHandler(new BufferStreamHandler("POST", "/get_user_friend_list2/", HandleGetUserFriendList2)); }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; // Rest m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod)); // XmlRpc m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_grid_info"), m_gridInfoService.XmlRpcGridInfoMethod)); }
public void RegionLoaded(Scene scene) { if (IsEnabled()) { // Start http server // Attach xmlrpc handlers m_log.Info("[XML RPC MODULE]: " + "Starting up XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); BaseHttpServer httpServer = new BaseHttpServer((uint)m_remoteDataPort); httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); httpServer.Start(); } }
public void PostInitialise() { if (IsEnabled()) { // Start http server // Attach xmlrpc handlers m_log.Info("[REMOTE_DATA]: " + "Starting XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); BaseHttpServer httpServer = new BaseHttpServer((uint)m_remoteDataPort); httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); httpServer.Start(); } }
public void RegisterHandlers(BaseHttpServer httpServer, bool registerLLSDHandler, bool registerOpenIDHandlers) { m_httpServer = httpServer; m_httpServer.AddXmlRPCHandler("login_to_simulator", XmlRpcLoginMethod); m_httpServer.AddHTTPHandler("login", ProcessHTMLLogin); m_httpServer.AddXmlRPCHandler("set_login_params", XmlRPCSetLoginParams); m_httpServer.AddXmlRPCHandler("check_auth_session", XmlRPCCheckAuthSession, false); if (registerLLSDHandler) { m_httpServer.SetDefaultLLSDHandler(LLSDLoginMethod); } if (registerOpenIDHandlers) { // Handler for OpenID avatar identity pages m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/users/", this)); // Handlers for the OpenID endpoint server m_httpServer.AddStreamHandler(new OpenIdStreamHandler("POST", "/openid/server/", this)); m_httpServer.AddStreamHandler(new OpenIdStreamHandler("GET", "/openid/server/", this)); } }
private void CreateGridInfoService() { // provide grid info m_gridInfoService = new GridInfoService(m_openSim.ConfigSource.Source); // Old Style m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod); // New Style service interface m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_grid_info"), m_gridInfoService.XmlRpcGridInfoMethod)); // REST Handler m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod)); }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddXmlRPCHandler("region_startup", RegionStartup); m_httpServer.AddXmlRPCHandler("region_shutdown", RegionShutdown); m_httpServer.AddXmlRPCHandler("agent_location", AgentLocation); m_httpServer.AddXmlRPCHandler("agent_leaving", AgentLeaving); // Message Server ---> User Server m_httpServer.AddXmlRPCHandler("register_messageserver", XmlRPCRegisterMessageServer); m_httpServer.AddXmlRPCHandler("agent_change_region", XmlRPCUserMovedtoRegion); m_httpServer.AddXmlRPCHandler("deregister_messageserver", XmlRPCDeRegisterMessageServer); }
public void RegionLoaded(IScene scene) { if (IsEnabled() && !m_httpServerStarted) { m_httpServerStarted = true; // Start http server // Attach xmlrpc handlers MainConsole.Instance.Info("[XMLRPC MODULE]: " + "Starting up XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); BaseHttpServer httpServer = new BaseHttpServer((uint)m_remoteDataPort, MainServer.Instance.HostName, false); httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); httpServer.Start(); } m_scriptModule = scene.RequestModuleInterface <IScriptModule>(); }
public void FinishedStartup() { if (IsEnabled() && !ServerStarted()) { m_httpServerStarted = true; // Start http server // Attach xmlrpc handlers MainConsole.Instance.Info("[XMLRPC MODULE]: " + "Starting up XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); IHttpServer httpServer = new BaseHttpServer((uint)m_remoteDataPort, MainServer.Instance.HostName, false, 1); httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); httpServer.Start(); } }
private void registerWithUserServer() { retry: if (m_userServerModule.registerWithUserServer()) { m_log.Info("[SERVER]: Starting HTTP process"); m_httpServer = new BaseHttpServer(Cfg.HttpPort, null); m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn); m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff); m_httpServer.AddXmlRPCHandler("get_presence_info_bulk", msgsvc.GetPresenceInfoBulk); m_httpServer.AddXmlRPCHandler("process_region_shutdown", msgsvc.ProcessRegionShutdown); m_httpServer.AddXmlRPCHandler("agent_location", msgsvc.AgentLocation); m_httpServer.AddXmlRPCHandler("agent_leaving", msgsvc.AgentLeaving); m_httpServer.AddXmlRPCHandler("region_startup", m_regionModule.RegionStartup); m_httpServer.AddXmlRPCHandler("region_shutdown", m_regionModule.RegionShutdown); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("login_to_simulator"), msgsvc.UserLoggedOn)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("logout_of_simulator"), msgsvc.UserLoggedOff)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_presence_info_bulk"), msgsvc.GetPresenceInfoBulk)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("process_region_shutdown"), msgsvc.ProcessRegionShutdown)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("agent_location"), msgsvc.AgentLocation)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("agent_leaving"), msgsvc.AgentLeaving)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("region_startup"), m_regionModule.RegionStartup)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("region_shutdown"), m_regionModule.RegionShutdown)); m_radmin = new InWorldz.RemoteAdmin.RemoteAdmin(Cfg.SSLPublicCertFile); m_radmin.AddCommand("MessagingService", "Shutdown", MessagingServerShutdownHandler); m_radmin.AddHandler(m_httpServer); m_httpServer.Start(); m_log.Info("[SERVER]: Userserver registration was successful"); } else { m_log.Error("[STARTUP]: Unable to connect to User Server, retrying in 5 seconds"); System.Threading.Thread.Sleep(5000); goto retry; } }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/users/", RESTGetUserProfile)); m_httpServer.AddXmlRPCHandler("get_user_by_name", XmlRPCGetUserMethodName); m_httpServer.AddXmlRPCHandler("get_user_by_uuid", XmlRPCGetUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", XmlRPCGetAvatarPickerAvatar); m_httpServer.AddXmlRPCHandler("update_user_current_region", XmlRPCAtRegion); m_httpServer.AddXmlRPCHandler("logout_of_simulator", XmlRPCLogOffUserMethodUUID); m_httpServer.AddXmlRPCHandler("get_agent_by_uuid", XmlRPCGetAgentMethodUUID); m_httpServer.AddXmlRPCHandler("update_user_profile", XmlRpcResponseXmlRPCUpdateUserProfile); m_httpServer.AddStreamHandler(new RestStreamHandler("DELETE", "/usersessions/", RestDeleteUserSessionMethod)); }
public void PostInitialize() { if (IsEnabled()) { // Start http server // Attach xmlrpc handlers m_log.Info("[REMOTE_DATA]: " + "Starting XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); BaseHttpServer httpServer = new BaseHttpServer((uint)m_remoteDataPort, null); // XmlRpc httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); // New Style httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("llRemoteData"), XmlRpcRemoteData)); httpServer.Start(); } }
public void RegisterHandlers(BaseHttpServer httpServer) { m_httpServer = httpServer; m_httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance); m_httpServer.AddXmlRPCHandler("get_bot_outfit", XmlRPCGetBotOutfit); m_httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance); m_httpServer.AddXmlRPCHandler("add_bot_outfit", XmlRPCAddBotOutfit); m_httpServer.AddXmlRPCHandler("remove_bot_outfit", XmlRPCRemoveBotOutfit); m_httpServer.AddXmlRPCHandler("get_bot_outfits_by_owner", XmlRPCGetBotOutfitsByOwner); m_httpServer.AddXmlRPCHandler("get_cached_baked_textures", XmlRPCGetCachedBakedTextures); m_httpServer.AddXmlRPCHandler("set_cached_baked_textures", XmlRPCSetCachedBakedTextures); // New Style m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_avatar_appearance"), XmlRPCGetAvatarAppearance)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_bot_outfit"), XmlRPCGetBotOutfit)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("update_avatar_appearance"), XmlRPCUpdateAvatarAppearance)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("add_bot_outfit"), XmlRPCAddBotOutfit)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("remove_bot_outfit"), XmlRPCRemoveBotOutfit)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_bot_outfits_by_owner"), XmlRPCGetBotOutfitsByOwner)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("get_cached_baked_textures"), XmlRPCGetCachedBakedTextures)); m_httpServer.AddStreamHandler(new XmlRpcStreamHandler("POST", Util.XmlRpcRequestPrefix("set_cached_baked_textures"), XmlRPCSetCachedBakedTextures)); }
/// <summary> /// Performs initialisation of the world, such as loading configuration from disk. /// </summary> public virtual void StartUp() { this.regionData = new RegionInfo(); try { this.localConfig = new XmlConfig(m_config); this.localConfig.LoadData(); } catch (Exception e) { Console.WriteLine(e.Message); } m_console.WriteLine("Main.cs:Startup() - Loading configuration"); this.regionData.InitConfig(this.m_sandbox, this.localConfig); this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change GridServers = new Grid(); if (m_sandbox) { GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; m_console.WriteLine("Starting in Sandbox mode"); } else { if (this.gridLocalAsset) { GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; } else { GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; } GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; m_console.WriteLine("Starting in Grid mode"); } try { GridServers.Initialise(); } catch (Exception e) { m_console.WriteLine(e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } startuptime = DateTime.Now; try { AssetCache = new AssetCache(GridServers.AssetServer); InventoryCache = new InventoryCache(); } catch (Exception e) { m_console.WriteLine(e.Message + "\nSorry, could not setup local cache"); Environment.Exit(1); } //should be passing a IGenericConfig object to these so they can read the config data they want from it GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); IGridServer gridServer = GridServers.GridServer; gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); this.physManager.LoadPlugins(); this.CustomiseStartup(); m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server"); // HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort); BaseHttpServer httpServer = new BaseHttpServer(regionData.IPListenPort); LoginServer loginServer = null; LoginServer adminLoginServer = null; bool sandBoxWithLoginServer = m_loginserver && m_sandbox; if (sandBoxWithLoginServer) { loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); loginServer.Startup(); if (user_accounts) { //sandbox mode with loginserver using accounts this.GridServers.UserServer = loginServer; adminLoginServer = loginServer; httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); } else { //sandbox mode with loginserver not using accounts httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); } } AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); adminWebFront.LoadMethods(httpServer); m_console.WriteLine("Main.cs:Startup() - Starting HTTP server"); httpServer.Start(); MainServerListener(); m_heartbeatTimer.Enabled = true; m_heartbeatTimer.Interval = 100; m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); }