private void GameOver() { if (levelScore.GetLevelDegree() > 0) { BaseCircleDrawer d = new BaseCircleDrawer(LinePrefab, endCircle, 0.5f, LightGreenMaterial); StartCoroutine(d.Collapse()); } controlBlock = true; ld.DisplayResult(levelScore); }
public void Display(Vector2 _position) { if (!displayed) { position = _position; probeRigidbody.isKinematic = true; if (c == null) { c = new BaseCircleDrawer(linePrefab, new Circle(position.x, position.y, distanceDifference), 0.1f, LineMaterial); } c.Draw(); displayed = true; } }