static int Instantiate(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BaseBehaviour obj = (BaseBehaviour)ToLua.CheckObject <BaseBehaviour>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); UnityEngine.Object o = obj.Instantiate(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }