/// <summary> /// Enemy creatures may actively attack the ant. This method is called if an /// enemy ant attacks; the ant can then decide how to react. /// Read more: "http://wiki.antme.net/en/API1:UnderAttack(Ant)" /// </summary> /// <param name="ant">attacking ant</param> public override void UnderAttack(Ant ant) { // Call behavior behavior.UnderAttack(ant); }