public override string GetTooltipString() { string s = ""; s = SaveType.ToString() + " dif " + Difficulty; return(s); }
/// <summary> /// Pretty representation of the Attribute.</summary> /// <returns></returns> public override string ToString() { string repr = string.Format("--- Primary Attributes ------------\n" + "{0}\n{1}\n{2}\n{3}\n" + "--- Secondary Attributes ------------\n" + "{4}\n{5}\n{6}\n{7}\n{8}\n{9}\n{10}\n{11}\n{12}\n{13}\n", Body.ToString(), Mind.ToString(), Soul.ToString(), Experience.ToString(), Level.ToString(), Life.ToString(), Magic.ToString(), MagicRegenerationRate.ToString(), AlertnessRange.ToString(), AttackRange.ToString(), Damage.ToString(), MovementSpeed.ToString(), Alertness.ToString(), ChasePersistency.ToString()); return(repr); }