示例#1
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 public JumpAction(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
     m_ActorObj.SetImdVSpeed(120);
 }
示例#2
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 public EnemyBattleAction(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
 }
示例#3
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 public RocketAction(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
 }
示例#4
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 public void ReadActor(BaseActorObj actor)
 {
     actor.transform.position   = position;
     actor.transform.localScale = scale;
     actor.propty = propty;
 }
 // Use this for initialization
 public ChargingAction(BaseActorObj actionCtrler, SkillInfo skillInfo) : base(actionCtrler, skillInfo)
 {
     _CountFallingTime = Time.time + _FallingTime;
     _GravityScale     = actionCtrler.Physic.GravityScale;
     actionCtrler.Physic.GravityScale = _FallingGravity;
 }
 public EnemyFollowTargetInBattle(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
 }
示例#7
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 public RunAction(BaseActorObj actionCtrler, SkillInfo skillInfo) : base(actionCtrler, skillInfo)
 {
 }