Example #1
0
 public JumpAction(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
     m_ActorObj.SetImdVSpeed(120);
 }
Example #2
0
 public EnemyBattleAction(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
 }
Example #3
0
 public RocketAction(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
 }
 public void ReadActor(BaseActorObj actor)
 {
     actor.transform.position   = position;
     actor.transform.localScale = scale;
     actor.propty = propty;
 }
 // Use this for initialization
 public ChargingAction(BaseActorObj actionCtrler, SkillInfo skillInfo) : base(actionCtrler, skillInfo)
 {
     _CountFallingTime = Time.time + _FallingTime;
     _GravityScale     = actionCtrler.Physic.GravityScale;
     actionCtrler.Physic.GravityScale = _FallingGravity;
 }
 public EnemyFollowTargetInBattle(BaseActorObj baseActorObj, SkillInfo skillInfo) : base(baseActorObj, skillInfo)
 {
 }
Example #7
0
 public RunAction(BaseActorObj actionCtrler, SkillInfo skillInfo) : base(actionCtrler, skillInfo)
 {
 }