private void Update() { if (_canPressAction) { if (Input.GetKeyDown(KeyCode.Z) && _colliderName == "Player") { if (_destroyOnTrigger) { _action.ExecuteAction(() => { _container.SetActive(false); GameManager.Instance.Player.Exclamation.gameObject.SetActive(false); }); } else { _action.ExecuteAction(); } } } }