Пример #1
0
 private void Update()
 {
     if (_canPressAction)
     {
         if (Input.GetKeyDown(KeyCode.Z) && _colliderName == "Player")
         {
             if (_destroyOnTrigger)
             {
                 _action.ExecuteAction(() => {
                     _container.SetActive(false);
                     GameManager.Instance.Player.Exclamation.gameObject.SetActive(false);
                 });
             }
             else
             {
                 _action.ExecuteAction();
             }
         }
     }
 }