public void Init(Base.Tank[] _PlayerTanks) { GameState.gameStatManager = this; enabled = true; SetTanks(_PlayerTanks); mainGameUI.Init(PlayerStats[GameState.playerID]); localPlayerTank = _PlayerTanks[GameState.playerID]; }
public void AddTank(Base.Tank newTank) { PlayerStats[newTank.seatID] = newTank.GetStat(); }