void Update() { LevelTime += Time.deltaTime; #if UNITY_ANDROID || UNITY_IPHONE if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began) { Vector3 MousePos = Input.touches[0].position; #else if (Input.GetMouseButtonDown(0)) { Vector3 MousePos = Input.mousePosition; #endif MousePos.z = 20.0f; RaycastHit Hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(MousePos), out Hit)) { Barrel Brl = Hit.collider.GetComponent <Barrel>(); if (Brl != null) { Brl.Activate(); } } } } void FixedUpdate() { foreach (Target T in Targets) { if (!T.AtDestination) { return; } } // level complete if (!Win) { Win = true; if (Application.loadedLevel + 1 > HighestLevel) { HighestLevel = Application.loadedLevel + 1; PlayerPrefs.SetInt("Highest Level", HighestLevel); } } }