public void barrackAssignement() { if (jobsOrCityBtnPressed.tag == ConstantsAndEnums.tagBtnJob.barrackBtn.ToString()) { // attribution des vikings if (upOrDownBtnPressed.tag.Equals(ConstantsAndEnums.tagUpOrDown.upViking.ToString())) { myBarrack.NbrOfVikingToTrainChosen += 1; } if (upOrDownBtnPressed.tag.Equals(ConstantsAndEnums.tagUpOrDown.downViking.ToString())) { if (myBarrack.NbrOfVikingToTrainChosen > 0) { myBarrack.NbrOfVikingToTrainChosen -= 1; } } // attribution des shieldmaidens if (upOrDownBtnPressed.tag.Equals(ConstantsAndEnums.tagUpOrDown.upShieldMaiden.ToString())) { myBarrack.NbrOFSMToTrainChosen += 1; } if (upOrDownBtnPressed.tag.Equals(ConstantsAndEnums.tagUpOrDown.downShieldMaiden.ToString())) { if (myBarrack.NbrOFSMToTrainChosen > 0) { myBarrack.NbrOFSMToTrainChosen -= 1; } } // mettre en route les entrainements if (upOrDownBtnPressed.tag.Equals(ConstantsAndEnums.tagShipType.applyBtn.ToString())) { myBarrack.assignWork(gameManager, textManager); } myBarrack.goldNeedCalculation(); myBarrack.nbrOfTeachersSMNeededCalculation(); } }