示例#1
0
        private async Task <City> CreateCity(ApplicationUser user)
        {
            //Get the upgrade costs which will be used to create the buildings
            BuildingUpgradeCost warehouseCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("Warehouse", 1);

            BuildingUpgradeCost silverMineCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("SilverMine", 1);

            BuildingUpgradeCost stoneMineCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("StoneMine", 1);

            BuildingUpgradeCost lumberCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("Lumber", 1);

            BuildingUpgradeCost farmCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("Farm", 1);

            BuildingUpgradeCost cityWallCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("CityWall", 1);

            BuildingUpgradeCost cityhallCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("CityHall", 1);

            BuildingUpgradeCost barrackCost = await _unitOfWork.UpgradeCosts.FindUpgradeCost("Barrack", 1);

            //Create the buildings
            Warehouse          warehouse  = Warehouse.Create(warehouseCost);
            ResourceProduction silverMine = ResourceProduction.CreateResourceProductionBuilding(silverMineCost);

            silverMine.ResourceType = ResourceType.silver;
            ResourceProduction stoneMine = ResourceProduction.CreateResourceProductionBuilding(stoneMineCost);

            stoneMine.ResourceType = ResourceType.stone;
            ResourceProduction lumber = ResourceProduction.CreateResourceProductionBuilding(lumberCost);

            lumber.ResourceType = ResourceType.wood;
            Farm     farm     = Farm.Create(farmCost);
            CityWall cityWall = CityWall.Create(cityWallCost);
            CityHall cityHall = CityHall.Create(cityhallCost);
            Barrack  barrack  = Barrack.Create(barrackCost);

            //Add the buildings to the city
            City city = new City
            {
                CityName  = $"{user.UserName}'s city",
                Resources = new Resources
                {
                    Wood       = 1000,
                    Stone      = 1000,
                    Silver     = 1000,
                    Population = 100
                },
                UserId             = user.Id,
                User               = user,
                SilverProductionId = silverMine.Id,
                SilverProduction   = silverMine,
                StoneProductionId  = stoneMine.Id,
                StoneProduction    = stoneMine,
                WoodProductionId   = lumber.Id,
                WoodProduction     = lumber,
                BarrackId          = barrack.Id,
                Barrack            = barrack,
                FarmId             = farm.Id,
                Farm               = farm,
                CityWallId         = cityWall.Id,
                CityWall           = cityWall,
                CityHallId         = cityHall.Id,
                CityHall           = cityHall,
                WarehouseId        = warehouse.Id,
                Warehouse          = warehouse
            };

            return(city);
        }