public SwitchMasteryEntry(PlayerMobile owner, BardSpellbook book, BardMastery mastery) : base(mastery.Cliloc) { m_Owner = owner; m_Book = book; m_Mastery = mastery; }
private static bool CanSwitch(PlayerMobile pm, BardMastery mastery) { if (!pm.HasLearnedBardMastery(mastery)) { return(false); } if (pm.Skills[mastery.Skill].Value < 90.0) { return(false); } return(true); }