示例#1
0
    //게임 시작 준비.
    void UpdateGameIn()
    {
        //스테이지 구축.
        GameObject stage = GameObject.Find("Stage");

        if (stage == null)
        {
            stage      = Instantiate(m_stagePrefabs[m_gameCount]) as GameObject;
            stage.name = "Stage";
            return;
        }

        //페이드인을 기다립니다.
        GameObject[] blocks = GameObject.FindGameObjectsWithTag("Block");
        foreach (GameObject obj in blocks)
        {
            BlockScript b = obj.GetComponent <BlockScript>();
            if (b.IsFadeIn())
            {
                return;
            }
        }

        //게임 시작으로 전환.
        m_state    = State.Game;
        m_gameTime = 0;

        //발사할 수 있게 합니다.
        GameObject[] bars = GameObject.FindGameObjectsWithTag("Bar");
        foreach (GameObject obj in bars)
        {
            BarScript bar = obj.GetComponent <BarScript>();
            bar.SetShotEnable(true);       //발사기능 OFF.
        }
    }
示例#2
0
    //스테이지를 바꾸는 연출..
    void UpdateGameChanging()
    {
        //초밥 페이드 아웃 시작.
        GameObject[] blocks = GameObject.FindGameObjectsWithTag("Block");
        foreach (GameObject obj in blocks)
        {
            BlockScript b = obj.GetComponent <BlockScript>();
            b.FadeOut();
        }

        //탄환 소거.
        GameObject[] balls = GameObject.FindGameObjectsWithTag("Ball");
        foreach (GameObject obj in balls)
        {
            Destroy(obj);
        }

        //발사할 수 없게 합니다.
        GameObject[] bars = GameObject.FindGameObjectsWithTag("Bar");
        foreach (GameObject obj in bars)
        {
            BarScript bar = obj.GetComponent <BarScript>();
            bar.SetShotEnable(false);       //발사 기능 OFF.
        }


        //다음 상태로 전환.
        m_state = State.GameOut;
    }