// Update is called once per frame void Update() { if (!battleStarted && !banner.isAnimating) { battleStarted = true; player1.enable = true; player2.enable = true; GameUtils.playSound(backgroundMusic, musicPlayer); } if (battleStarted && !battleEnded) { if (roundTime > 0 && Time.time - lastTimeUpdate > 1) { roundTime--; lastTimeUpdate = Time.time; if (roundTime == 0) { expireTime(); } } if (player1.healtPercent <= 0) { banner.showYouWin(player2.name); // banner.showYouLose (); battleEnded = true; } else if (player2.healtPercent <= 0) { banner.showYouWin(player1.name); battleEnded = true; } } }
void Update() { if (!battleStarted) { battleStarted = true; player1.enable = true; player2.enable = true; } if (battleStarted && !battleEnded) { if (roundTime > 0 && Time.time - lastTimeUpdate > 1) { roundTime--; lastTimeUpdate = Time.time; if (roundTime == 0) { expireTime(); } } if (player1.healthPercent <= 0) { banner.showYouLose(); battleEnded = true; } else if (player2.healthPercent <= 0) { banner.showYouWin(); battleEnded = true; } } /*if (battleEnded){ * Application.LoadLevel("StartScene"); * }*/ }