示例#1
0
    // Update is called once per frame
    void Update()
    {
        counter -= Time.deltaTime;
        if (goDelay)
        {
            delay -= Time.deltaTime;
        }

        if (counter <= 0)
        {
            bc.HideBanner();
            if (!spawned)
            {
                p1      = Instantiate(player1, p1Spawn.transform.position, Quaternion.identity) as GameObject;
                p2      = Instantiate(player2, p2Spawn.transform.position, Quaternion.identity) as GameObject;
                spawned = true;
            }
        }

        if (delay < 0)
        {
            goDelay = false;
            delay   = 0;
            NextPhaseActual();
        }
    }