void OnTriggerEnter(Collider collider) { BallLogic.Hit(collider.gameObject.tag); }
void OnCollisionEnter(Collision collision) { _ballLogic.Hit(collision.collider); _ballLogic.DestroyGameObject(collision.collider); }
void OnTriggerEnter(Collider collider) { BallLogic.Hit(collider.gameObject.tag); }
void OnCollisionEnter(Collision collision) { _ballLogic.Hit(collision.collider); _ballLogic.DestroyGameObject(collision.collider); }