public override IDisposable BeginLookahead() {
     BacktrackContext context = new BacktrackContext() { Location = CurrentLocation };
     _bookmarks.Push(context);
     return new DisposableAction(() => {
         EndLookahead(context);
     });
 }
        public override IDisposable BeginLookahead()
        {
            // Is this our first lookahead?
            if (Buffer == null)
            {
                // Yes, setup the backtrack buffer
                Buffer = new StringBuilder();
            }

            if (!Buffering)
            {
                // We're not already buffering, so we need to expand the buffer to hold the first character
                ExpandBuffer();
                Buffering = true;
            }

            // Mark the position to return to when we backtrack
            // Use the closures and the "using" statement rather than an explicit stack
            var context = new BacktrackContext()
            {
                BufferIndex = _currentBufferPosition,
                Location    = CurrentLocation
            };

            _backtrackStack.Push(context);
            return(new DisposableAction(() =>
            {
                EndLookahead(context);
            }));
        }
        private void EndLookahead(BacktrackContext context) {
            if(_bookmarks.Count > 0 && Object.ReferenceEquals(_bookmarks.Peek(), context)) {
                // Backtrack wasn't cancelled, so pop it
                _bookmarks.Pop();

                // Set the new current location
                _tracker.CurrentLocation = context.Location;
                InnerBuffer.Position = context.Location.AbsoluteIndex;
            }
        }
        private void EndLookahead(BacktrackContext context)
        {
            // If the specified context is not the one on the stack, it was popped by a call to DoNotBacktrack
            if (_backtrackStack.Count > 0 && ReferenceEquals(_backtrackStack.Peek(), context))
            {
                _backtrackStack.Pop();
                _currentBufferPosition           = context.BufferIndex;
                _locationTracker.CurrentLocation = context.Location;

                UpdateCurrentCharacter();
            }
        }
示例#5
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        private void EndLookahead(BacktrackContext context)
        {
            if (_bookmarks.Count > 0 && ReferenceEquals(_bookmarks.Peek(), context))
            {
                // Backtrack wasn't cancelled, so pop it
                _bookmarks.Pop();

                // Set the new current location
                _tracker.CurrentLocation = context.Location;
                InnerBuffer.Position     = context.Location.AbsoluteIndex;
            }
        }
示例#6
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        public override IDisposable BeginLookahead()
        {
            BacktrackContext context = new BacktrackContext()
            {
                Location = CurrentLocation
            };

            _bookmarks.Push(context);
            return(new DisposableAction(() => {
                EndLookahead(context);
            }));
        }
        public override IDisposable BeginLookahead() {
            // Is this our first lookahead?
            if (Buffer == null) {
                // Yes, setup the backtrack buffer
                Buffer = new StringBuilder();
            }

            if (!Buffering) {
                // We're not already buffering, so we need to expand the buffer to hold the first character
                ExpandBuffer();
                Buffering = true;
            }

            // Mark the position to return to when we backtrack
            // Use the closures and the "using" statement rather than an explicit stack
            BacktrackContext context = new BacktrackContext() {
                BufferIndex = _currentBufferPosition,
                Location = CurrentLocation
            };
            _backtrackStack.Push(context);
            return new DisposableAction(() => {
                EndLookahead(context);    
            });
        }
示例#8
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        private void EndLookahead(BacktrackContext context)
        {
            // If the specified context is not the one on the stack, it was popped by a call to DoNotBacktrack
            if (_backtrackStack.Count > 0 && ReferenceEquals(_backtrackStack.Peek(), context))
            {
                _backtrackStack.Pop();
                _currentBufferPosition = context.BufferIndex;
                _locationTracker.CurrentLocation = context.Location;

                UpdateCurrentCharacter();
            }
        }