void Start() { //角色及物品的引用 mEnemyManager = GameObject.Find("Enemys").GetComponent <EnemyManager>(); mLPSManager = GameObject.Find("LifePS").GetComponent <LifePSManager>(); mBackpack = GameObject.Find("FPSController").GetComponent <Backpacks>(); mBBSManager = GameObject.Find("BulletBS").GetComponent <BBSManager>(); mPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <FPSPlayer>(); //三个ui的引用 mStartUI = GameObject.Find("StartUI"); mGameUI = GameObject.Find("GameUI"); mEndUI = GameObject.Find("EndUI"); //文本引用 mEDText = GameObject.Find("Canvas/GameUI/EDImage/EDText").GetComponent <Text>(); mLNText = GameObject.Find("Canvas/GameUI/LifeImage/LifeNumText").GetComponent <Text>(); mBNText = GameObject.Find("Canvas/GameUI/BulletImage/BullNumText").GetComponent <Text>(); mOText = GameObject.Find("Canvas/GameUI/OText").GetComponent <Text>(); mSHText = GameObject.Find("Canvas/GameUI/SHText").GetComponent <Text>(); mScore = GameObject.Find("Score").GetComponent <Text>(); //获取准星 mPosImage = GameObject.Find("Canvas/GameUI/PosImage").GetComponent <Image>(); //获取生命值进度条 lifeUI = GameObject.Find("Canvas/GameUI/Life1/Life2").GetComponent <RectTransform>(); lifeMaxUI = GameObject.Find("Canvas/GameUI/Life1").GetComponent <RectTransform>(); lifeImage = GameObject.Find("Canvas/GameUI/Life1/Life2").GetComponent <Image>(); //改变游戏状态 ChangeGameState(GameState.GAME); }
void Start() { mBackpack = GameObject.Find("FPSController").GetComponent <Backpacks>(); mGameManager = GameObject.Find("Canvas").GetComponent <GameManager>(); mBBSManager = GameObject.Find("BulletBS").GetComponent <BBSManager>(); mNum = Random.Range(1, 11); //Debug.Log("生成了一个子弹数为" + mNum); }
void Start() { m_Transform = GetComponent <Transform>(); m_Controller = GetComponent <CharacterController>(); //获取摄像机 cameraTransform = Camera.main.GetComponent <Transform>(); //获取ui mGameManager = GameObject.Find("Canvas").GetComponent <GameManager>(); //获取背包 mBackpack = GameObject.Find("FPSController").GetComponent <Backpacks>(); }
void Start() { mBackpack = GameObject.Find("FPSController").GetComponent <Backpacks>(); mGameManager = GameObject.Find("Canvas").GetComponent <GameManager>(); }