void Start() { SelectTextFile tFile = GameObject.Find("SelectTextFile").GetComponent <SelectTextFile>(); tFile.LoadTextFile(); LoadText(); DisplayName(m_dropdown.value); SelectText(m_dropdown.value); Backlog m_bl = GameObject.Find("BackLog").GetComponent <Backlog>(); m_bl.DisplayBack(); InputText m_Input = GameObject.Find("InputMenu").GetComponent <InputText>(); m_Input.Init(); }