public void exitGame() { StartCoroutine(BackendHook.endSession(QnAManager.points)); Application.Quit(); }
void OnEnable() { StartCoroutine(BackendHook.endSession(QnAManager.points)); }
public void returnMenu() { StartCoroutine(BackendHook.endSession(QnAManager.points)); GameManager.resetStats(); SceneManager.LoadScene("ModuleSelect"); }