public void exitGame()
 {
     StartCoroutine(BackendHook.endSession(QnAManager.points));
     Application.Quit();
 }
 void OnEnable()
 {
     StartCoroutine(BackendHook.endSession(QnAManager.points));
 }
 public void returnMenu()
 {
     StartCoroutine(BackendHook.endSession(QnAManager.points));
     GameManager.resetStats();
     SceneManager.LoadScene("ModuleSelect");
 }