/// <summary> /// 注册所有ui节点信息 /// </summary> protected void RegistUINodes() { activeNodes = new List <UIInfoBase>(); if ((LoadType & LoadType.Bundle) == LoadType.Bundle) { activeNodes.AddRange(B_Nodes.ConvertAll <UIInfoBase>(x => x)); } if ((LoadType & LoadType.Prefab) == LoadType.Prefab) { activeNodes.AddRange(P_Nodes.ConvertAll <UIInfoBase>(x => x)); } }
/// <summary> /// 注册所有ui节点信息 /// </summary> protected void RegistUINodes() { activeNodes = new List <UIInfoBase>(); activeNodes.AddRange(B_Nodes.ConvertAll <UIInfoBase>(x => x)); activeNodes.AddRange(P_Nodes.ConvertAll <UIInfoBase>(x => x)); }