protected void Init() { if (mInitialized) { return; } mGraph = PlayableGraph.Create(mGraphName); mGraph.SetTimeUpdateMode(DirectorUpdateMode.GameTime); mBasePlayable = CreatePlayable(); mBasePlayable.onDone += OnPlayableDone; mInitialized = true; }
protected BaseStateHandle(BasePlayable <T, U> playable, int index, Playable target) { mParent = playable; mIndex = index; mTarget = target; }