protected override void OnInitialized() { BWHJsInterop.SetOnOrOff(true); BWHWindowHelper.OnScroll = OnScroll; BWHWindowHelper.OnResize = OnScroll; base.OnInitialized(); }
protected override void OnInitialized() { BWHJsInterop.SetOnOrOff(true); BWHKeyboardHelper.OnKeyDown += KeyDownFromJS; BWHKeyboardHelper.OnKeyUp += KeyUpFromJS; base.OnInitialized(); }
protected override void OnInitialized() { BWHWindowHelper.jsRuntime = jsRuntime; BWHJsInterop.SetOnOrOff(true); BWHKeyboardHelper.OnKeyUp += KeyUpFromBWH; base.OnInitialized(); }
protected override void OnInitialized() { if (!BWHJsInterop.IsReady) { BWHJsInterop.jsRuntime = jsRuntime; BWHJsInterop.IsReady = true; } BWHJsInterop.SetOnOrOff(true); BWHKeyboardHelper.OnKeyUp = KeyUpFromBWH; base.OnInitialized(); }
protected override void OnInitialized() { BWHJsInterop.SetOnOrOff(true); BWHKeyboardHelper.OnKeyDown = KeyDownFromJS; BWHKeyboardHelper.OnKeyUp = KeyUpFromJS; Game.points_Count = Game.x_Length * Game.y_Length; Game.point_Width = Math.Round(LocalData.CompWidth * 1.0 / Game.x_Length, 2); Game.point_Height = Math.Round(LocalData.CompHeight * 1.0 / Game.y_Length, 2); Game.reset(); base.OnInitialized(); }
protected override void OnInitialized() { BWHJsInterop.SetOnOrOff(true); BWHKeyboardHelper.OnKeyUp += KeyUpFromJS; ComponentSettings.compWidth = CompWidth; ComponentSettings.compHeight = CompHeight; ComponentSettings.h = ComponentSettings.compWidth / ComponentSettings.CountHorizontal; ComponentSettings.w = ComponentSettings.compHeight / ComponentSettings.CountVertical; ComponentSettings.r = ComponentSettings.w; if (ComponentSettings.r > ComponentSettings.h) { ComponentSettings.r = ComponentSettings.h; } ComponentSettings.r /= 2; ComponentSettings.r *= 0.65; }