protected override void OnInitialized()
 {
     BWHJsInterop.SetOnOrOff(true);
     BWHWindowHelper.OnScroll = OnScroll;
     BWHWindowHelper.OnResize = OnScroll;
     base.OnInitialized();
 }
Пример #2
0
        protected override void OnInitialized()
        {
            BWHJsInterop.SetOnOrOff(true);
            BWHKeyboardHelper.OnKeyDown += KeyDownFromJS;
            BWHKeyboardHelper.OnKeyUp   += KeyUpFromJS;

            base.OnInitialized();
        }
        protected override void OnInitialized()
        {
            BWHWindowHelper.jsRuntime = jsRuntime;

            BWHJsInterop.SetOnOrOff(true);
            BWHKeyboardHelper.OnKeyUp += KeyUpFromBWH;
            base.OnInitialized();
        }
Пример #4
0
        protected override void OnInitialized()
        {
            if (!BWHJsInterop.IsReady)
            {
                BWHJsInterop.jsRuntime = jsRuntime;
                BWHJsInterop.IsReady   = true;
            }

            BWHJsInterop.SetOnOrOff(true);
            BWHKeyboardHelper.OnKeyUp = KeyUpFromBWH;
            base.OnInitialized();
        }
Пример #5
0
        protected override void OnInitialized()
        {
            BWHJsInterop.SetOnOrOff(true);
            BWHKeyboardHelper.OnKeyDown = KeyDownFromJS;
            BWHKeyboardHelper.OnKeyUp   = KeyUpFromJS;

            Game.points_Count = Game.x_Length * Game.y_Length;
            Game.point_Width  = Math.Round(LocalData.CompWidth * 1.0 / Game.x_Length, 2);
            Game.point_Height = Math.Round(LocalData.CompHeight * 1.0 / Game.y_Length, 2);
            Game.reset();

            base.OnInitialized();
        }
        protected override void OnInitialized()
        {
            BWHJsInterop.SetOnOrOff(true);
            BWHKeyboardHelper.OnKeyUp += KeyUpFromJS;

            ComponentSettings.compWidth  = CompWidth;
            ComponentSettings.compHeight = CompHeight;

            ComponentSettings.h = ComponentSettings.compWidth / ComponentSettings.CountHorizontal;

            ComponentSettings.w = ComponentSettings.compHeight / ComponentSettings.CountVertical;


            ComponentSettings.r = ComponentSettings.w;

            if (ComponentSettings.r > ComponentSettings.h)
            {
                ComponentSettings.r = ComponentSettings.h;
            }

            ComponentSettings.r /= 2;
            ComponentSettings.r *= 0.65;
        }