public void SetBehavior(BT_BBParameters behavior)
 {
     if (TreeNode == null)
         TreeNode = BT_TreeNode.CreateNode(behavior);
     else
         TreeNode.Behavior = behavior;
 }
 public void ChangeBehavior(BT_BBParameters behavior)
 {
     NodeInfo.SetBehavior(behavior);
     BB = NodeInfo.TreeNode.ParametersBB;//BB stuff
 }
 private void ResetParameters(BT_UINode uiNode, BT_BBParameters behavior)
 {
     uiNode.ChangeBehavior(behavior);
 }