private void Initialize() { //Add all entities, then call the checker BManager.GetAllBattleEntities(NonLightSources, null); CheckUpdates(); RecalculateTargets(); }
private void Initialize() { //Add all existing entities BManager.GetAllBattleEntities(NoHPEntities, null); CheckShowEntityHP(); Texture2D battleGFX = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"); HPBar = new CroppedTexture2D(battleGFX, new Rectangle(513, 275, 38, 13)); HPBarFill = new CroppedTexture2D(battleGFX, new Rectangle(516, 292, 1, 8)); HPTextOffset = HPBar.WidthHeightToVector2(); }