예제 #1
0
        private void Initialize()
        {
            //Add all entities, then call the checker
            BManager.GetAllBattleEntities(NonLightSources, null);

            CheckUpdates();
            RecalculateTargets();
        }
예제 #2
0
        private void Initialize()
        {
            //Add all existing entities
            BManager.GetAllBattleEntities(NoHPEntities, null);

            CheckShowEntityHP();

            Texture2D battleGFX = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png");

            HPBar     = new CroppedTexture2D(battleGFX, new Rectangle(513, 275, 38, 13));
            HPBarFill = new CroppedTexture2D(battleGFX, new Rectangle(516, 292, 1, 8));

            HPTextOffset = HPBar.WidthHeightToVector2();
        }