protected static void RenderEntityDetails(int x, int y, ShopItemControl display, IEntity shopItem, ISystemContainer systemContainer, ISpriteManager spriteManager)
        {
            BLT.Font("");
            SpriteAppearance appearance = shopItem.Has <SpriteAppearance>() ? shopItem.Get <SpriteAppearance>() : new SpriteAppearance {
                Bottom = "unknown"
            };
            AnimationFrame frame = shopItem.Has <Animated>() ? systemContainer.AnimationSystem.GetFrame(shopItem) : AnimationFrame.Idle0;
            Price          price = shopItem.Get <Price>();

            var playerWealth = systemContainer.ItemSystem.CheckWealth(systemContainer.PlayerSystem.Player, price.Currency);

            var canAfford = playerWealth >= price.Amount;

            BLTLayers.Set(BLTLayers.UIElementPieces, display.ActivityIndex);
            string appearanceBottom = appearance.Bottom;

            RenderSpriteIfSpecified(x + 4 + BLTTilesIOSystem.TILE_SPACING * 2, y + 4, spriteManager, appearanceBottom, frame);

            BLTLayers.Set(BLTLayers.UIElementPieces + 1, display.ActivityIndex);
            string appearanceTop = appearance.Top;

            RenderSpriteIfSpecified(x + 4 + BLTTilesIOSystem.TILE_SPACING * 2, y + 4, spriteManager, appearanceTop, frame);

            BLTLayers.Set(BLTLayers.Text, display.ActivityIndex);
            BLT.Font("text");
            BLT.Print(new Rectangle(x + 2, y + BLTTilesIOSystem.TILE_SPACING * 2 + 2, 6 * BLTTilesIOSystem.TILE_SPACING, 10), ContentAlignment.TopCenter, shopItem.GetBLTName());
            BLT.Color(canAfford ? Color.Gold : Color.Gray);
            BLT.Print(new Rectangle(x + 2, y + BLTTilesIOSystem.TILE_SPACING * 2 + 12, 6 * BLTTilesIOSystem.TILE_SPACING, 10), ContentAlignment.TopCenter, $"{price.Amount} {price.Currency}");
            BLT.Color(Color.White);
        }
        protected override void DisplayInternal(ISpriteManager spriteManager, IDataRogueControl control, ISystemContainer systemContainer, List <MapCoordinate> playerFov)
        {
            var messageLog = control as MessageLogControl;

            var numberOfMessages = messageLog.NumberOfMessages;

            BLTLayers.Set(BLTLayers.Text, control.ActivityIndex);
            BLT.Font("text");

            var messagesToRender = systemContainer.MessageSystem.RecentMessages(numberOfMessages);

            messagesToRender.Reverse();

            var x = control.Position.Left;
            var y = control.Position.Bottom;

            foreach (var message in messagesToRender)
            {
                var size = BLT.Measure(message.Text);
                y -= size.Height + 1;

                BLT.Color(message.Color);
                BLT.Print(x, y, message.Text);
            }

            BLT.Color("");
            BLT.Font("");
        }
        protected override void DisplayInternal(ISpriteManager spriteManager, IDataRogueControl control, ISystemContainer systemContainer, List <MapCoordinate> playerFov)
        {
            var display = control as MenuActionsControl;

            if (display.AvailableActions.Count > 1)
            {
                BLT.Font("text");
                BLTLayers.Set(BLTLayers.Text, display.ActivityIndex);

                BLT.Color(display.Color);

                var x = control.Position.X;
                var y = control.Position.Y;

                BLT.Print(x, y, "[[");
                x += BLT.Measure("[[").Width;

                foreach (var action in display.AvailableActions)
                {
                    if (action == display.SelectedAction)
                    {
                        BLT.Color(display.SelectedColor);
                    }
                    BLT.Print(x, y, action.ToString());
                    BLT.Color("");

                    x += BLT.Measure(action.ToString()).Width;
                    BLT.Print(x, y, "|");
                    x += BLT.Measure("|").Width;
                }

                x -= BLT.Measure("|").Width;
                BLT.Print(x, y, "]]");
            }
        }
        private static void RenderHighlightedCells(IDataRogueControl control, ISpriteSheet topSprite, ISpriteSheet bottomSprite, IMap currentMap, int cameraX, int cameraY, int renderWidth, int renderHeight, int offsetX, int offsetY, List <MapCoordinate> highlightedCells)
        {
            var checks = new bool[renderWidth + 2, renderHeight + 2];

            for (int y = 0; y < renderHeight; y++)
            {
                for (int x = 0; x < renderWidth; x++)
                {
                    var lookupX = cameraX - offsetX + x;
                    var lookupY = cameraY - offsetY + y;

                    var currentCell = new MapCoordinate(currentMap.MapKey, lookupX, lookupY);

                    checks[x + 1, y + 1] = highlightedCells.Contains(currentCell);
                }
            }

            BLT.Color(Color.FromArgb(128, 255, 255, 255));

            if (bottomSprite != null)
            {
                RenderLayer(BLTLayers.MapShade, control, bottomSprite, renderWidth, renderHeight, checks);
            }

            if (topSprite != null)
            {
                RenderLayer(BLTLayers.MapShade + 1, control, topSprite, renderWidth, renderHeight, checks);
            }
        }
示例#5
0
        private void RenderMapShade(ISpriteManager spriteManager, bool[,] renderTracker, bool[,] fovTracker, int renderWidth, int renderHeight, BLTMapRendererOffset[,,] offsetTracker, IDataRogueControl mapConfiguration)
        {
            var shadeSprite = spriteManager.Get("shade");

            BLTLayers.Set(BLTLayers.MapShade, mapConfiguration.ActivityIndex);
            BLT.Font("");
            BLT.Color(Color.White);

            for (int x = 0; x < renderWidth; x++)
            {
                for (int y = 0; y < renderHeight; y++)
                {
                    if (renderTracker[x + 1, y + 1])
                    {
                        var offsetX = (int)Math.Floor(offsetTracker[x + 1, y + 1, 0].OffsetX * BLTTilesIOSystem.TILE_SPACING);
                        var offsetY = (int)Math.Floor(offsetTracker[x + 1, y + 1, 0].OffsetY * BLTTilesIOSystem.TILE_SPACING);

                        if (!fovTracker[x + 1, y + 1])
                        {
                            var sprite = shadeSprite.Tile(TileDirections.None);
                            BLT.Put(mapConfiguration.Position.Left + x * BLTTilesIOSystem.TILE_SPACING + offsetX, mapConfiguration.Position.Top + y * BLTTilesIOSystem.TILE_SPACING + offsetY, sprite);
                        }
                        else
                        {
                            var aboveConnect = (fovTracker[x + 1, y]);
                            var belowConnect = (fovTracker[x + 1, y + 2]);
                            var leftConnect  = (fovTracker[x, y + 1]);
                            var rightConnect = (fovTracker[x + 2, y + 1]);

                            var directions = TileDirections.None;
                            if (aboveConnect)
                            {
                                directions |= TileDirections.Up;
                            }
                            if (belowConnect)
                            {
                                directions |= TileDirections.Down;
                            }
                            if (leftConnect)
                            {
                                directions |= TileDirections.Left;
                            }
                            if (rightConnect)
                            {
                                directions |= TileDirections.Right;
                            }

                            var sprite = shadeSprite.Tile(directions);



                            BLT.Put(
                                mapConfiguration.Position.Left + x * BLTTilesIOSystem.TILE_SPACING + offsetX,
                                mapConfiguration.Position.Top + y * BLTTilesIOSystem.TILE_SPACING + offsetY,
                                sprite);
                        }
                    }
                }
            }
        }
示例#6
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        private void RenderMapParticles(ISystemContainer systemContainer, bool[,] renderTracker, bool[,] fovTracker, List <IEntity>[,] particlesTracker, int renderWidth, int renderHeight, IDataRogueControl mapConfiguration)
        {
            BLTLayers.Set(BLTLayers.MapParticles, mapConfiguration.ActivityIndex);
            BLT.Font("text");

            for (int x = 0; x < renderWidth; x++)
            {
                for (int y = 0; y < renderHeight; y++)
                {
                    if (renderTracker[x + 1, y + 1] && fovTracker[x + 1, y + 1] && particlesTracker[x + 1, y + 1].Any())
                    {
                        foreach (var particle in particlesTracker[x + 1, y + 1])
                        {
                            var textParticle = particle.Get <TextParticle>();
                            BLT.Color(textParticle.Color);

                            var moving  = particle.TryGet <Moving>();
                            var offsetX = (int)Math.Floor((moving?.OffsetX ?? 0) * BLTTilesIOSystem.TILE_SPACING);
                            var offsetY = (int)Math.Floor((moving?.OffsetY ?? 0) * BLTTilesIOSystem.TILE_SPACING);

                            BLT.Print(
                                (int)(mapConfiguration.Position.Left + x * BLTTilesIOSystem.TILE_SPACING + offsetX),
                                (int)(mapConfiguration.Position.Top + y * BLTTilesIOSystem.TILE_SPACING + offsetY),
                                textParticle.Text);
                        }
                    }
                }
            }
        }
        private static void RenderBarFillMask(int x, int y, ISpriteManager spriteManager, int totalLength, decimal percentage, Color color, IDataRogueControl display)
        {
            BLTLayers.Set(BLTLayers.UIMasks, display.ActivityIndex);
            BLT.Color(color);
            var mask_main = spriteManager.Tile("bar_fill_mask");

            RenderBarContent(x, y, totalLength, percentage, mask_main, mask_main, mask_main, mask_main);
            BLT.Color("");
        }
        protected static void RenderText(int x, int y, int activityIndex, out Size textSize, string text, Color color, bool updateY = true, string font = "text")
        {
            BLTLayers.Set(BLTLayers.Text, activityIndex);
            BLT.Font(font);
            BLT.Color(color);
            BLT.Print(x, y, text);
            textSize         = BLT.Measure(text);
            textSize.Height += 1;

            BLT.Color("");
        }
        protected override void DisplayInternal(ISpriteManager spriteManager, IDataRogueControl control, ISystemContainer systemContainer, List <MapCoordinate> playerFov)
        {
            var display = control as IDataRogueInfoControl;
            var text    = display.Parameters;

            BLT.Font("textLarge");

            BLTLayers.Set(BLTLayers.Text, display.ActivityIndex);
            BLT.Color(display.Color);
            BLT.Print(display.Position.X, display.Position.Y, text);

            BLT.Color("");
        }
示例#10
0
        private void RenderMapSprites(
            ISpriteManager spriteManager, IDataRogueControl mapConfiguration,
            bool[,] renderTracker, int renderWidth, int renderHeight,
            SpriteAppearance[,,] tilesTracker, AnimationFrame[,,] frameTracker, BLTMapRendererOffset[,,] offsetTracker,
            int z, bool top)
        {
            if (z == 0)
            {
                BLTLayers.Set(top ? BLTLayers.MapTileTop : BLTLayers.MapTileBottom, mapConfiguration.ActivityIndex);
            }
            else
            {
                BLTLayers.Set(top ? BLTLayers.MapEntityTop : BLTLayers.MapEntityBottom, mapConfiguration.ActivityIndex);
            }

            BLT.Font("");
            BLT.Color(Color.White);

            for (int x = 0; x < renderWidth; x++)
            {
                for (int y = 0; y < renderHeight; y++)
                {
                    if (renderTracker[x + 1, y + 1])
                    {
                        var appearance = tilesTracker[x + 1, y + 1, z];
                        var frame      = frameTracker[x + 1, y + 1, z];
                        if (appearance != null)
                        {
                            var spriteName = top ? appearance.Top : appearance.Bottom;
                            if (spriteName != null)
                            {
                                TileDirections directions = BLTTileDirectionHelper.GetDirections(tilesTracker, x + 1, y + 1, z, top);
                                var            sprite     = spriteManager.Tile(spriteName, directions, frame);
                                var            offsetX    = (int)Math.Floor(offsetTracker[x + 1, y + 1, z].OffsetX * BLTTilesIOSystem.TILE_SPACING);
                                var            offsetY    = (int)Math.Floor(offsetTracker[x + 1, y + 1, z].OffsetY * BLTTilesIOSystem.TILE_SPACING);
                                BLT.Put(
                                    mapConfiguration.Position.Left + x * BLTTilesIOSystem.TILE_SPACING + offsetX,
                                    mapConfiguration.Position.Top + y * BLTTilesIOSystem.TILE_SPACING + offsetY,
                                    sprite);
                            }
                        }
                    }
                }
            }
        }
示例#11
0
        protected override void DisplayInternal(ISpriteManager spriteManager, IDataRogueControl control, ISystemContainer systemContainer, List <MapCoordinate> playerFov)
        {
            BLTLayers.Set(BLTLayers.UIElements, control.ActivityIndex);
            BLT.Font("");
            var sprite = spriteManager.Tile("minimap_tile");

            var cameraPosition = systemContainer.RendererSystem.CameraPosition;
            var currentMap     = systemContainer.MapSystem.MapCollection[cameraPosition.Key];
            var cameraX        = cameraPosition.X;
            var cameraY        = cameraPosition.Y;

            var maxX = control.Position.Width;
            var maxY = control.Position.Height;

            int offsetX = maxX / 2;
            int offsetY = maxY / 2;

            for (int x = 0; x < maxX; x++)
            {
                for (int y = 0; y < maxY; y++)
                {
                    var lookupX = cameraX - offsetX + x;
                    var lookupY = cameraY - offsetY + y;

                    Color color;
                    if (x == 0 || y == 0 || x == maxX - 1 || y == maxY - 1)
                    {
                        color = Color.SaddleBrown;
                    }
                    else
                    {
                        MapCoordinate coordinate = new MapCoordinate(currentMap.MapKey, lookupX, lookupY);
                        var           isInFov    = playerFov.Contains(coordinate);
                        color = DetermineMapColor(systemContainer, coordinate, currentMap, isInFov);
                    }

                    if (color != Color.Transparent)
                    {
                        BLT.Color(color);
                        BLT.Put(control.Position.Left + x * BLTTilesIOSystem.TILE_SPACING / 8, control.Position.Top + y * BLTTilesIOSystem.TILE_SPACING / 8, sprite);
                    }
                }
            }
        }
示例#12
0
        protected override void DisplayInternal(ISpriteManager spriteManager, IDataRogueControl control, ISystemContainer systemContainer, List <MapCoordinate> playerFov)
        {
            var x       = control.Position.X;
            var y       = control.Position.Y;
            var display = control as IDataRogueInfoControl;

            List <IEntity> interactables = systemContainer.InteractableSystem.GetInteractablesNear(systemContainer.PlayerSystem.Player);

            if (interactables.Any())
            {
                var possibleInteractions = interactables
                                           .SelectMany(e => e.Components.OfType <Interaction>()
                                                       .Select(i => new { Entity = e, Interactable = i }));

                (IEntity, Interaction)currentInteraction = systemContainer.InteractableSystem.GetCurrentInteractionFor(systemContainer.PlayerSystem.Player);

                var interactEntity = currentInteraction.Item1;
                var interactable   = currentInteraction.Item2;

                BLT.Font("");
                SpriteAppearance appearance = interactEntity.Has <SpriteAppearance>() ? interactEntity.Get <SpriteAppearance>() : new SpriteAppearance {
                    Bottom = "unknown"
                };
                AnimationFrame frame = interactEntity.Has <Animated>() ? systemContainer.AnimationSystem.GetFrame(interactEntity) : AnimationFrame.Idle0;

                BLTLayers.Set(BLTLayers.UIElementPieces, display.ActivityIndex);
                string appearanceBottom = appearance.Bottom;
                RenderSpriteIfSpecified(x + 4, y + 4, spriteManager, appearanceBottom, frame);

                BLTLayers.Set(BLTLayers.UIElementPieces + 1, display.ActivityIndex);
                string appearanceTop = appearance.Top;
                RenderSpriteIfSpecified(x + 4, y + 4, spriteManager, appearanceTop, frame);

                BLTLayers.Set(BLTLayers.Text, display.ActivityIndex);
                BLT.Font("text");
                BLT.Color(Color.LightBlue);
                BLT.Print(x + BLTTilesIOSystem.TILE_SPACING + 6, y + BLTTilesIOSystem.TILE_SPACING / 2, interactable.Verb);
                BLT.Color(Color.White);
                BLT.Print(x + BLTTilesIOSystem.TILE_SPACING + 6, y + 4 + BLTTilesIOSystem.TILE_SPACING / 2, interactEntity.DescriptionName);

                RenderBackgroundBox(x, y, display.ActivityIndex, control.Position.Size, spriteManager);
            }
        }
        protected override void DisplayInternal(ISpriteManager spriteManager, IDataRogueControl control, ISystemContainer systemContainer, List <MapCoordinate> playerFov)
        {
            var display   = control as MapEditorHighlightControl;
            var mapEditor = systemContainer.ActivitySystem.MapEditorActivity;

            var primary    = mapEditor.PrimaryCell.Get <SpriteAppearance>();
            var primaryTop = primary.Top != null?spriteManager.Get(primary.Top) : null;

            var primaryBottom = primary.Bottom != null?spriteManager.Get(primary.Bottom) : null;

            var secondary    = mapEditor.SecondaryCell.Get <SpriteAppearance>();
            var secondaryTop = secondary.Top != null?spriteManager.Get(secondary.Top) : null;

            var secondaryBottom = secondary.Bottom != null?spriteManager.Get(secondary.Bottom) : null;

            BLT.Font("");

            var cameraPosition = systemContainer.RendererSystem.CameraPosition;

            var currentMap = systemContainer.MapSystem.MapCollection[cameraPosition.Key];
            var cameraX    = cameraPosition.X;
            var cameraY    = cameraPosition.Y;

            var renderWidth  = control.Position.Width / BLTTilesIOSystem.TILE_SPACING;
            var renderHeight = control.Position.Height / BLTTilesIOSystem.TILE_SPACING;

            int offsetX = renderWidth / 2;
            int offsetY = renderHeight / 2;

            var highlightedCells = mapEditor.GetHighlightedCells();

            RenderHighlightedCells(control, primaryTop, primaryBottom, currentMap, cameraX, cameraY, renderWidth, renderHeight, offsetX, offsetY, highlightedCells);

            var secondaryCells = mapEditor.GetSecondaryCells();

            RenderHighlightedCells(control, secondaryTop, secondaryBottom, currentMap, cameraX, cameraY, renderWidth, renderHeight, offsetX, offsetY, secondaryCells);

            BLT.Color(Color.White);
        }