public void Render(ISystemContainer systemContainer, IActivity activity, int activityIndex) { if (activity.RendersEntireSpace) { BLT.Clear(); } var playerFov = systemContainer.ActivitySystem.GameplayActivity.Running ? FOVHelper.CalculatePlayerFov(systemContainer) : null; activity.Layout(_controlRenderers, systemContainer, playerFov, _spriteManager); Paint(systemContainer, activity, playerFov, activityIndex); }