示例#1
0
 void Start()
 {
     if (Globel.stage == 1)
     {
         transform.GetChild(0).GetChild(1).gameObject.SetActive(false);
     }
     else
     {
         transform.GetChild(0).GetChild(1).gameObject.SetActive(true);
     }
     BGMManager.PlayUnbattle();
 }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (Globel.killN >= 6 && !doorUnlock)
     {
         //Debug.Log("check");
         roomParent.GetComponent <DoorCreat>().clear = true;
         roomParent.GetComponent <DoorCreat>().openDoor();
         Globel.killN = 0;
         enemyIn      = false;
         doorUnlock   = true;
     }
     if (Globel.killN >= 1 && !doorUnlock && bossIn)
     {
         //Debug.Log("check");
         BGMManager.PlayUnbattle();
         roomParent.GetComponent <DoorCreat>().clear = true;
         roomParent.GetComponent <DoorCreat>().openDoor();
         Globel.killN = 0;
         enemyIn      = false;
         doorUnlock   = true;
     }
 }