public void PressGoTitle() { //初期化処理 BGMManager.PlayBGM(BGMManager.menuBGM); SEManager.PlaySE(SEManager.decision); SceneManager.LoadScene("Title"); }
private void Start() { this.bossHPText.text = "敵HP: " + boss.Hp.ToString(); if (BGMManager.playingBGM == E_BGM.boss1) { BGMManager.PlayBGM(BGMManager.bossBGM0); } }
public void PressGoStage() { SEManager.PlaySE(SEManager.decision); StageManager.Instance.MoveAllMoving(); if (this.gameObject.name == "Mission10" || this.gameObject.name == "Mission11") { BGMManager.PlayBGM(BGMManager.bossBGM0); } else { BGMManager.PlayBGM(BGMManager.missionBGM); } SceneManager.LoadScene(this.gameObject.name); }
private void Update() { if (StageManager.Instance.IsStop) { return; } this.countTime += Time.deltaTime; if (this.countTime >= this.instantiateMasicCircleInterval) { this.countTime = 0f; GenerateMasicCircle(); if (this.isEarlyStage && haveHpObject.Hp <= this.changeAttackHp) { this.isEarlyStage = false; BGMManager.PlayBGM(BGMManager.bossBGM1); } } }
public void MoveSceneToStageSelect() { E_PlayType playType = StageManager.Instance.PlayType; //StageManager.Instance.InitStageInstance(); switch (playType) { case E_PlayType.Mission: BGMManager.PlayBGM(BGMManager.menuBGM); SceneManager.LoadScene("SelectMissionStage"); break; case E_PlayType.ScoreAttack: SceneManager.LoadScene("SelectScoreAttackStage"); break; case E_PlayType.TimeAttack: SceneManager.LoadScene("SelectTimeAttackStage"); break; } StageManager.Instance.MoveAllMoving(); }
private void Update() { if (Input.GetKeyDown(KeyCode.Return)) { if (this.CurrentSelectIndex >= 0) { //初期化処理 InitBeforeGoStage(); SEManager.PlaySE(SEManager.decision); switch (this.playType) { case E_PlayType.Mission: //index+1かな if (this.CurrentSelectIndex == 9 || this.CurrentSelectIndex == 10) { BGMManager.PlayBGM(BGMManager.bossBGM0); } else { BGMManager.PlayBGM(BGMManager.missionBGM); } SceneManager.LoadScene("Mission" + (this.CurrentSelectIndex + 1).ToString()); break; case E_PlayType.ScoreAttack: SceneManager.LoadScene("ScoreAttack" + (this.CurrentSelectIndex + 1).ToString()); break; case E_PlayType.TimeAttack: SceneManager.LoadScene("TimeAttack" + (this.CurrentSelectIndex + 1).ToString()); break; } } } }