示例#1
0
    /* Variables */

    /* Setter & Getter */

    /* Functions */

    protected override void Awake()
    {
        base.Awake();

        // the picking object does not have to be player
        mMustBeActivePlayer = false;

        BF_PickItem.SetPickMode(this);

        // set the picking collider
        PickCollider = BF_GameManager.instance.COLLECT_GOLD_OBJECT;

        SetPickCallback(PickCallback);
    }
示例#2
0
    /* Setter & Getter */

    /* Functions */

    private void Awake()
    {
        mPickItem = this.GetComponent <BF_PickItem>();
    }