/* Variables */ /* Setter & Getter */ /* Functions */ protected override void Awake() { base.Awake(); // the picking object does not have to be player mMustBeActivePlayer = false; BF_PickItem.SetPickMode(this); // set the picking collider PickCollider = BF_GameManager.instance.COLLECT_GOLD_OBJECT; SetPickCallback(PickCallback); }
/* Setter & Getter */ /* Functions */ private void Awake() { mPickItem = this.GetComponent <BF_PickItem>(); }