public static void Draw(EventArgs args) { if (Game.Time < 15 || User.IsDead) { return; } if (KMenu.KDDrawAA) { Circle.Draw(SharpDX.Color.GreenYellow, User.GetAutoAttackRange(), User.Position); } if (KMenu.KDDrawE && KSpells.E.IsLearned) { Circle.Draw(KSpells.E.IsReady() ? SharpDX.Color.GreenYellow : SharpDX.Color.Firebrick, KSpells.E.Range, User.Position); } if (KMenu.KDDrawAxeRange) { Circle.Draw(SharpDX.Color.Aquamarine, KMenu.axeRange, Game.CursorPos); } if (KMenu.KDDrawAxe) { foreach (var Axe in ObjectManager.Get <GameObject>().Where(x => x.Name.Equals("Draven_Base_Q_reticle_self.troy") && !x.IsDead)) { Circle.Draw(Axe.IsInRange(Game.CursorPos, KMenu.axeRange) || Axe.Distance(User.Position) < 100 ? SharpDX.Color.GreenYellow : SharpDX.Color.Firebrick, 140, Axe.Position); } } }