/// <summary> /// Constructor for <see cref="ChatItemData"/> instance. /// </summary> /// <param name="messageData">Instance of <see cref="MessageData"/> of the message.</param> /// <param name="remover">Instance of <see cref="MessageRemover"/> for the <see cref="ChatMessage"/> initialization.</param> /// <param name="avatarLoader">Instance of <see cref="AvatarLoader"/> for the <see cref="ChatMessage"/> initialization.</param> /// <param name="playerId">Indicates the current player id.</param> public ChatItemData(MessageData messageData, MessageRemover remover, AvatarLoader avatarLoader, string playerId) { this.messageData = messageData; this.remover = remover; this.avatarLoader = avatarLoader; this.playerId = playerId; }
public void LoadAvatarCustom() { Debug.Log($"Started loading avatar. [{Time.timeSinceLevelLoad:F2}]"); AvatarLoader avatarLoader = new AvatarLoader(); avatarLoader.LoadAvatar(AvatarURL, OnAvatarImported, OnAvatarLoaded); }
//Unity 5.5 and later does not support extracting an assetbundle compressed with LZMA in WebGL: https://blogs.unity3d.com/cn/2016/09/20/understanding-memory-in-unity-webgl/ //we have to manually decompress and rebuild blocks and metadata. LZMA decompress block contents. //also, appearently unity wont open assetbundles built for another version, even if is able to do so. //see Decompressor.Attempt for how this is done. private void Awake() { if (instance != null) { Destroy(instance); } instance = this; mouseOrbit = GameObject.FindObjectOfType <MouseOrbitImproved>(); }
public ChannelAuthorLoader( IAgent agent, AvatarLoader avatarLoader ) { _agent = agent; _avatarLoader = avatarLoader; _cache = new ConcurrentDictionary <long, ChannelAuthor>(); }
public UserAuthorLoader( IAgent agent, AvatarLoader avatarLoader ) { _agent = agent; _avatarLoader = avatarLoader; _userAuthorCache = new ConcurrentDictionary <int, UserAuthor>(); }
internal PlayerAvatarManager(DiContainer container, ILogger <PlayerAvatarManager> logger, AvatarLoader avatarLoader, Settings settings, AvatarSpawner spawner, BeatSaberUtilities beatSaberUtilities) { _container = container; _logger = logger; _avatarLoader = avatarLoader; _settings = settings; _spawner = spawner; _beatSaberUtilities = beatSaberUtilities; }
public SegmentInteractor( IAgent agent, ConversationLoader conversationLoader, AvatarLoader avatarLoader ) { _agent = agent; _conversationLoader = conversationLoader; _avatarLoader = avatarLoader; }
private PlayerAvatarManager(DiContainer container, ILoggerProvider loggerProvider, AvatarLoader avatarLoader, Settings settings, AvatarSpawner spawner, BeatSaberUtilities beatSaberUtilities, FloorController floorController) { _container = container; _logger = loggerProvider.CreateLogger <PlayerAvatarManager>(); _avatarLoader = avatarLoader; _settings = settings; _spawner = spawner; _beatSaberUtilities = beatSaberUtilities; _floorController = floorController; }
private PlayerAvatarManager(DiContainer container, ILoggerProvider loggerProvider, AvatarLoader avatarLoader, Settings settings, AvatarSpawner spawner, BeatSaberUtilities beatSaberUtilities, FloorController floorController) { _container = container; _logger = loggerProvider.CreateLogger <PlayerAvatarManager>(); _avatarLoader = avatarLoader; _settings = settings; _spawner = spawner; _beatSaberUtilities = beatSaberUtilities; _floorController = floorController; _fileSystemWatcher = new FileSystemWatcher(kCustomAvatarsPath, "*.avatar"); _fileSystemWatcher.NotifyFilter = NotifyFilters.CreationTime | NotifyFilters.FileName | NotifyFilters.LastWrite | NotifyFilters.Size; }
#pragma warning restore 0649 // Create and configure the AvatarLoader instance private void Start() { AvatarLoader avatarLoader = new AvatarLoader(); avatarLoader.UseEyeRotator = true; avatarLoader.UseVoiceToAnimation = true; avatarLoader.OnAvatarLoaded = OnAvatarLoaded; avatarLoader.LoadAvatar(avatarUrl); #if UNITY_2018 Light light = FindObjectOfType <Light>(); light.intensity = 0.7f; #endif }
/// <summary> /// Called on instantiation of the message item. /// </summary> /// <param name="data">Data for the message initialization.</param> public void Setup(ChatItemData data) { Data = data.messageData; avatarLoader = data.avatarLoader; remover = data.remover; messageText.text = Data.text; dateText.text = Data.date; /// Subscribe only if this is a player message. if (Data.sender == data.playerId) { Subscribe(); } ShowAnimation(); OnSetup(); }
// Use this for initialization void Start() { show.SetActive(false); loader = GetComponent <AvatarLoader> (); jsons = GetComponent <ImportAvatarJsons> (); }
private IEnumerator Load() { //yield return null; //AssetLoader.Load("builtin/builtin_materials/Sprites-Default.mat", (loadUrl, obj) => { if (obj != null) Debug.Log(loadUrl+"===========>"+obj.GetType()); }); //builtin\builtin_shaders\defaultresourcesextra //AssetLoader.Load("builtin/builtin_shaders/defaultresourcesextra/sprites-default.shader", (loadUrl, obj) => { if (obj != null) Debug.Log(loadUrl + "===========>" + obj.GetType()); }); //yield return new WaitForSeconds(1.0f); //AssetLoader.Load("ui/loadbar.prefab", CallBack1); //AssetLoader.Load("config/base.csv", CallBackConfig1); //yield return new WaitForSeconds(1.0f); AssetLoader.Load("config/locale/app_text_zh_cn.txt", (loadUrl, obj) => { if (obj != null) { Debug.Log(loadUrl + "===========>" + obj.GetType()); TextAsset ta = obj as TextAsset; GEngine.Language.LanguageTextConfParser.Parse(loadUrl, ta.text); } }); AssetLoader.Load("config/locale/app_text_en.txt", (loadUrl, obj) => { if (obj != null) { Debug.Log(loadUrl + "===========>" + obj.GetType()); TextAsset ta = obj as TextAsset; GEngine.Language.LanguageTextConfParser.Parse(loadUrl, ta.text); } }); AssetLoader.Load("config/locale/app_text_zh_tw.txt", (loadUrl, obj) => { if (obj != null) { Debug.Log(loadUrl + "===========>" + obj.GetType()); TextAsset ta = obj as TextAsset; GEngine.Language.LanguageTextConfParser.Parse(loadUrl, ta.text); } }); //AssetLoader.Load("config/avatar/avatar_10001.xml", CallBackConfig1); //avatar\soldier\kuijiabing_1_1\walk\1 System.DateTime time1 = DateTime.Now; AvatarLoader.Load(10001); AvatarLoader.Load(10001, 2); AssetLoader.Load("material/map/map_5.mat", (loadUrl, obj) => { if (obj != null) { Debug.Log(loadUrl + "===========>" + obj.GetType()); GameObject mapGo = GameObject.Find("World/Terrains/Map"); if (mapGo != null) { AssetLoader.Load("map/texture/home_city.jpg", (loadUrlMap, objMap) => { if (objMap != null) { Debug.Log(loadUrlMap + "===war_map_1========>" + objMap.GetType()); Material mat = obj as Material; mat.mainTexture = objMap as Texture2D; MeshRenderer sr = mapGo.GetComponent <MeshRenderer>(); sr.sharedMaterial = mat; AssetLoader.RefreshMaterialsShadersForEditorEnv(mapGo); AssetManager.LogTimeCost("Step map load: ", time1); } }); } } }); //yield return new WaitForSeconds(1.0f); //AssetLoader.Load("prefabs/avatar/warsoldier2.prefab", CallBackTest2); /* * ImageAnimation imgAnimation = new ImageAnimation(); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0000.png"); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0003.png"); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0006.png"); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0009.png"); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0012.png"); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0015.png"); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0018.png"); * imgAnimation.AddFrameImage("avatar/soldier/kuijiabing_1_1/walk/1/0021.png"); */ var assetLoader = AssetLoader.Load("prefabs/avatar/warsoldier2.prefab"); AvatarInfo ai = null; while (ai == null || !ai.IsFinishedLoadAssets()) { if (ai == null) { ai = AvatarInfoManager.Instance.GetAvatarInfo(AvatarInfo.GetKey(10001, 0)); } yield return(null); } AssetManager.LogTimeCost("Step1: ", time1); ai = null; while (ai == null || !ai.IsFinishedLoadAssets()) { if (ai == null) { ai = AvatarInfoManager.Instance.GetAvatarInfo(AvatarInfo.GetKey(10001, 2)); } yield return(null); } AssetManager.LogTimeCost("Step1-2: ", time1); while (!assetLoader.IsCompleted) { yield return(null); } AssetManager.LogTimeCost("Step2: ", time1); GameObject go = assetLoader.Asset as GameObject; go.SetActive(false); SpriteAnimation sa = go.GetComponentInChildren <SpriteAnimation>(); sa.frames = ai.GetAvatarActionImageAnimation("walk").animationSprites[0].list; CreateSoldier(go, "s1", Vector3.one); AssetManager.LogTimeCost("Step3: ", time1); CreateSoldier(go, "s2", new Vector3(10, 10, 10)); AssetManager.LogTimeCost("Step4: ", time1); AssetLoader.Load("material/soldier_freeze.mat", (loadUrl, obj) => { if (obj != null) { Debug.Log(loadUrl + "===========>" + obj.GetType()); GameObject soldier = GameObject.Find("Scene/Soldiers/s2"); if (soldier != null) { SpriteRenderer sr = soldier.GetComponentInChildren <SpriteRenderer>(); sr.sharedMaterial = obj as Material; AssetLoader.RefreshMaterialsShadersForEditorEnv(soldier); AssetManager.LogTimeCost("Step5: ", time1); } } }); AssetLoader.Load("material/soldier_crazy.mat", (loadUrl, obj) => { if (obj != null) { Debug.Log(loadUrl + "===========>" + obj.GetType()); GameObject soldier = GameObject.Find("Scene/Soldiers/s1"); if (soldier != null) { SpriteRenderer sr = soldier.GetComponentInChildren <SpriteRenderer>(); sr.sharedMaterial = obj as Material; AssetLoader.RefreshMaterialsShadersForEditorEnv(soldier); AssetManager.LogTimeCost("Step6: ", time1); } } }); AssetLoader.Load("prefabs/effect3d/e_skill_bingdong.prefab", (loadUrl, obj) => { if (obj != null) { Debug.Log(loadUrl + "===========>" + obj.GetType()); GameObject pg = obj as GameObject; pg.SetActive(false); GameObject goObj = GameObject.Instantiate(obj as GameObject); goObj.SetActive(false); goObj.SetActive(true); } }); yield return(new WaitForSeconds(5)); GEngine.Language.LanguageTextManager.Instance.SetCurrentLocaleKey(GEngine.Language.LanguageTextManager.LOCALE_EN); yield return(new WaitForSeconds(5)); GEngine.Language.LanguageTextManager.Instance.SetCurrentLocaleKey(GEngine.Language.LanguageTextManager.LOCALE_ZH_TW); /* * yield return new WaitForSeconds(1.0f); * * var assetLoader2 = AssetLoader.Load("avatar/soldier/kuijiabing_1_1/walk/1/0009.png"); * * while (!assetLoader2.IsCompleted) * yield return null; * * Debug.Log(assetLoader2.Asset.GetType()); * * Sprite sp = CreateSprite(assetLoader2.Asset); * SpriteRenderer sr = win.GetComponentInChildren<SpriteRenderer>(); * if (sr!=null && sp!=null) * { * Debug.Log("111111111111111"); * sr.sprite = sp; * } */ }