public PlayDefinitionWindow() { InitializeComponent(); PutPlayToControls(null); InitializeCommandsList(); InitializeComboBoxes(); PlayGroup playsList = new PlayGroup(); AutonomousPlay newPlay = new AutonomousPlay("new"); newPlay.L_LL[0] = "L_LL"; newPlay.L_LR[0] = "L_LR"; newPlay.L_RR[0] = "L_RR"; newPlay.L_RL[0] = "L_RL"; newPlay.C_LL[0] = "C_LL"; newPlay.C_LR[0] = "C_LR"; newPlay.C_RR[0] = "C_RR"; newPlay.C_RL[0] = "C_RL"; newPlay.R_LL[0] = "R_LL"; newPlay.R_LR[0] = "R_LR"; newPlay.R_RR[0] = "R_RR"; newPlay.R_RL[0] = "R_RL"; playsList.AutonomousPlays.Add(newPlay); AddNewRoute(playsList); }
private void DownBtn_Click(object sender, RoutedEventArgs e) { if ((PlaysLB.SelectedIndex >= 0) && (PlaysLB.SelectedIndex < PlaysLB.Items.Count - 1)) { int index = PlaysLB.SelectedIndex; AutonomousPlay item = mPlays.AutonomousPlays[index]; mPlays.AutonomousPlays.RemoveAt(index); mPlays.AutonomousPlays.Insert(index + 1, item); PlaysLB.SelectedIndex = index + 1; } }
private void PlayEntry_TextChanged(object sender, TextChangedEventArgs e) { AutonomousPlay mode = SelectedPlay; if (mode != null) { TextBox editBox = sender as TextBox; mode.Name = editBox.Text; //TODO ProgramPnl.ProgramNameLabel = mode.Name; } }
private void UpBtn_Click(object sender, RoutedEventArgs e) { // if the index is set and greater than the first element // move it up if (PlaysLB.SelectedIndex > 0) { int index = PlaysLB.SelectedIndex; AutonomousPlay item = mPlays.AutonomousPlays[index]; mPlays.AutonomousPlays.RemoveAt(index); mPlays.AutonomousPlays.Insert(index - 1, item); PlaysLB.SelectedIndex = index - 1; } }
private void AddBtn_Click(object sender, RoutedEventArgs e) { AutonomousPlay mode = new AutonomousPlay("new"); if ((PlaysLB.SelectedIndex >= 0) && (PlaysLB.SelectedIndex < PlaysLB.Items.Count)) { mPlays.AutonomousPlays.Insert(PlaysLB.SelectedIndex + 1, mode); } else { mPlays.AutonomousPlays.Add(mode); } }
private void PutPlayToControls(AutonomousPlay selectedPlay) { if (selectedPlay != null) { Play_L_LL_CB.IsEnabled = true; Play_L_LL_CB.Text = selectedPlay.L_LL[0]; Play_C_LL_CB.IsEnabled = true; Play_C_LL_CB.Text = selectedPlay.C_LL[0]; Play_R_LL_CB.IsEnabled = true; Play_R_LL_CB.Text = selectedPlay.R_LL[0]; Play_L_LR_CB.IsEnabled = true; Play_L_LR_CB.Text = selectedPlay.L_LR[0]; Play_C_LR_CB.IsEnabled = true; Play_C_LR_CB.Text = selectedPlay.C_LR[0]; Play_R_LR_CB.IsEnabled = true; Play_R_LR_CB.Text = selectedPlay.R_LR[0]; Play_L_RR_CB.IsEnabled = true; Play_L_RR_CB.Text = selectedPlay.L_RR[0]; Play_C_RR_CB.IsEnabled = true; Play_C_RR_CB.Text = selectedPlay.C_RR[0]; Play_R_RR_CB.IsEnabled = true; Play_R_RR_CB.Text = selectedPlay.R_RR[0]; Play_L_RL_CB.IsEnabled = true; Play_L_RL_CB.Text = selectedPlay.L_RL[0]; Play_C_RL_CB.IsEnabled = true; Play_C_RL_CB.Text = selectedPlay.C_RL[0]; Play_R_RL_CB.IsEnabled = true; Play_R_RL_CB.Text = selectedPlay.R_RL[0]; } else { Play_L_LL_CB.IsEnabled = false; Play_C_LL_CB.IsEnabled = false; Play_R_LL_CB.IsEnabled = false; Play_L_LR_CB.IsEnabled = false; Play_C_LR_CB.IsEnabled = false; Play_R_LR_CB.IsEnabled = false; Play_L_RR_CB.IsEnabled = false; Play_C_RR_CB.IsEnabled = false; Play_R_RR_CB.IsEnabled = false; Play_L_RL_CB.IsEnabled = false; Play_C_RL_CB.IsEnabled = false; Play_R_RL_CB.IsEnabled = false; } }
/// <summary> /// Called by the PlaysLB when the selection has been changed /// </summary> /// /// When called this function will unload the previous selection and load the /// new one. Primarily this will be loading the new play's selection onto the /// dashboard. /// /// <param name="sender"></param> /// <param name="e"></param> private void PlaysLB_SelectionChanged(object sender, SelectionChangedEventArgs e) { AutonomousPlay selectedPlay = SelectedPlay; // display the new program mode in the right side panel if (selectedPlay != null) { PutPlayToControls(selectedPlay); mCurrentPlaySelected = selectedPlay; //PlayGroupingGrid.DataContext = selectedMode; //TODO ProgramPnl.ProgramNameLabel = selectedMode.Name; //TODO ProgramPnl.Commands = selectedMode.Commands; } }