void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>(); autoPlayerMove.StopMove(); autoPlayerMove.SetDirection(Vector3.forward); ReturnGem(); StartCoroutine(WaitAndLoadNextScene()); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedCannonUsage autoCannonUsage = other.GetComponent <AutomatedCannonUsage>(); AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>(); autoPlayerMove.StopMove(); autoCannonUsage.FireCannon(); StartCoroutine(WaitAndLoadNextScene()); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>(); autoPlayerMove.StopMove(); AutomatedPlayerAttack autoPlayerAttack = other.GetComponent <AutomatedPlayerAttack>(); autoPlayerAttack.Swing(); StartCoroutine(WaitAndLoadNextScene()); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>(); AutomatedCannonUsage autoCannonUsage = other.GetComponent <AutomatedCannonUsage>(); autoPlayerMove.StopMove(); autoCannonUsage.PickupCannonball(); autoPlayerMove.TurnDegrees(false, 45f); autoPlayerMove.StartMoveForward(); cannonInstructionText.text = secondInstructionText; } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>(); AutomatedPlayerStealGem autoSealGem = other.GetComponent <AutomatedPlayerStealGem>(); autoPlayerMove.StopMove(); autoSealGem.ShowXIndicator(); autoPlayerMove.SetDirection(Vector3.left); autoPlayerMove.TurnDegrees(true, 90f); autoSealGem.StealGem(); autoPlayerMove.TurnDegrees(true, 180f); autoPlayerMove.SetDirection(Vector3.right); autoPlayerMove.StartMoveForward(); StartCoroutine(DelayAndTurn(autoPlayerMove)); this.backToBoatB4PlankTrigger.SetActive(true); this.backToBoatAfterPlankTrigger.SetActive(true); mainCamera.transform.position = secondCameraPosition.position; } }