void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>(); autoPlayerMove.Jump(); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedPlayerMovement autoPlayerMovement = other.GetComponent <AutomatedPlayerMovement>(); TurnPlayerLeft(autoPlayerMovement); CorrectMoveDirection(autoPlayerMovement); autoPlayerMovement.Jump(); this.gameObject.SetActive(false); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AutomatedPlayerMovement autoPlayerMove = other.GetComponent <AutomatedPlayerMovement>(); //autoPlayerMove.TranslateTransform(Vector3.forward * 0.5f); autoPlayerMove.SetDirection(Vector3.right); autoPlayerMove.StartMoveForward(); autoPlayerMove.TranslateTransform(Vector3.forward * 1f); autoPlayerMove.Jump(); } }
void BoostPlayerUp(AutomatedPlayerMovement autoPlayerMove) { autoPlayerMove.Jump(); }