private void MakeNegativeGunner(int i) { _madeNegativeGunner = AutoGunner.AutoGunnerFactory(GUNNER_TYPE.NEGATIVE, _gunnerPrefab, transform) .setFirePower(1200) .setTarget(DataManager.Instance.player.transform) .Build(); }
private void MakeDartGunner() { _madeDartGunner = AutoGunner.AutoGunnerFactory(GUNNER_TYPE.NEGATIVE, _gunnerPrefab, transform) .setFireInterval(5f) .setFirePower(700) .setTarget(DataManager.Instance.player.transform) .Build(); }