private void MakeNegativeGunner(int i)
 {
     _madeNegativeGunner = AutoGunner.AutoGunnerFactory(GUNNER_TYPE.NEGATIVE, _gunnerPrefab, transform)
                           .setFirePower(1200)
                           .setTarget(DataManager.Instance.player.transform)
                           .Build();
 }
 private void MakeDartGunner()
 {
     _madeDartGunner = AutoGunner.AutoGunnerFactory(GUNNER_TYPE.NEGATIVE, _gunnerPrefab, transform)
                       .setFireInterval(5f)
                       .setFirePower(700)
                       .setTarget(DataManager.Instance.player.transform)
                       .Build();
 }