public void StartDialogue(Audiodialog a) { conversating = true; startConvo = true; audiodialog = a; }
//public Animator anim; public void StartDialogue(Audiodialog a) { conversationSystem = GetComponent <ConversationSystem>(); //questManager = GameObject.Find("Quest Manager").GetComponent<QuestManager>(); conversating = true; startConvo = true; audiodialog = a; }
public void ProgressDialogue(Audiodialog a, int i) { timer -= Time.deltaTime; if (startConvo == true) { MusicPlayer(a, i); startConvo = false; timer = a.myTimer[i]; } if (timer <= 0) { timer = 0; if (Input.GetButtonDown("Fire1")) { if (i < (a.myStrings.Count - 1)) { listPosCurrentDialogue++; quest.uI.NewText(); MusicPlayer(a, listPosCurrentDialogue); timer = a.myTimer[listPosCurrentDialogue]; } else if (i >= (a.myStrings.Count - 1) && a.question == true) { conversating = false; if (a.fourButtons) { fourButtons.SetActive(true); } else { twoButtons.SetActive(true); } } else { conversating = false; if (i == quest.listPos) { quest.ContinueQuest(); } } } } }
public void ProgressDialogue(Audiodialog a, int i) { timer -= Time.deltaTime; if (startConvo == true) { MusicPlayer(a, i); startConvo = false; timer = a.myTimer[i]; } if (timer <= 0) { timer = 0; //anim.SetBool("PlayAnim", false); if (Input.GetButtonDown("Fire1")) { if (i < (a.myStrings.Count - 1)) { //conversationSystem.show4Buttons = false; listPosCurrentDialogue++; MusicPlayer(a, listPosCurrentDialogue); timer = a.myTimer[listPosCurrentDialogue]; } else if (i >= (a.myStrings.Count - 1) && a.question == true) { conversationSystem.show4Buttons = true; Debug.Log("BUTTONS"); conversating = false; } else { if (a.questBool == true) { questManager.UpdateQuest(a.quest, a.questAmount); } conversating = false; } } } else if (timer >= 0) { //anim.SetBool("PlayAnim", true); } }
public void MusicPlayer(Audiodialog a, int i) { audioSource.clip = a.audioClips[i]; audioSource.Play(); }
public void ConsultantButton2(Audiodialog audio_2) { show4Buttons = false; dialogueProgress.StartDialogue(audio_2); quest.listPos++; }