public void StartDialogue(Audiodialog a)
    {
        conversating = true;
        startConvo   = true;

        audiodialog = a;
    }
Exemple #2
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    //public Animator anim;

    public void StartDialogue(Audiodialog a)
    {
        conversationSystem = GetComponent <ConversationSystem>();
        //questManager = GameObject.Find("Quest Manager").GetComponent<QuestManager>();
        conversating = true;
        startConvo   = true;

        audiodialog = a;
    }
    public void ProgressDialogue(Audiodialog a, int i)
    {
        timer -= Time.deltaTime;

        if (startConvo == true)
        {
            MusicPlayer(a, i);
            startConvo = false;
            timer      = a.myTimer[i];
        }

        if (timer <= 0)
        {
            timer = 0;

            if (Input.GetButtonDown("Fire1"))
            {
                if (i < (a.myStrings.Count - 1))
                {
                    listPosCurrentDialogue++;
                    quest.uI.NewText();
                    MusicPlayer(a, listPosCurrentDialogue);
                    timer = a.myTimer[listPosCurrentDialogue];
                }
                else if (i >= (a.myStrings.Count - 1) && a.question == true)
                {
                    conversating = false;

                    if (a.fourButtons)
                    {
                        fourButtons.SetActive(true);
                    }
                    else
                    {
                        twoButtons.SetActive(true);
                    }
                }
                else
                {
                    conversating = false;

                    if (i == quest.listPos)
                    {
                        quest.ContinueQuest();
                    }
                }
            }
        }
    }
Exemple #4
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    public void ProgressDialogue(Audiodialog a, int i)
    {
        timer -= Time.deltaTime;

        if (startConvo == true)
        {
            MusicPlayer(a, i);
            startConvo = false;
            timer      = a.myTimer[i];
        }

        if (timer <= 0)
        {
            timer = 0;
            //anim.SetBool("PlayAnim", false);

            if (Input.GetButtonDown("Fire1"))
            {
                if (i < (a.myStrings.Count - 1))
                {
                    //conversationSystem.show4Buttons = false;
                    listPosCurrentDialogue++;
                    MusicPlayer(a, listPosCurrentDialogue);
                    timer = a.myTimer[listPosCurrentDialogue];
                }
                else if (i >= (a.myStrings.Count - 1) && a.question == true)
                {
                    conversationSystem.show4Buttons = true;
                    Debug.Log("BUTTONS");
                    conversating = false;
                }
                else
                {
                    if (a.questBool == true)
                    {
                        questManager.UpdateQuest(a.quest, a.questAmount);
                    }

                    conversating = false;
                }
            }
        }
        else if (timer >= 0)
        {
            //anim.SetBool("PlayAnim", true);
        }
    }
 public void MusicPlayer(Audiodialog a, int i)
 {
     audioSource.clip = a.audioClips[i];
     audioSource.Play();
 }
 public void ConsultantButton2(Audiodialog audio_2)
 {
     show4Buttons = false;
     dialogueProgress.StartDialogue(audio_2);
     quest.listPos++;
 }