// Use this for initialization void Start() { ServicePointManager.ServerCertificateValidationCallback = MyRemoteCertificateValidationCallback; ImplicitGrantAuth(); context = _spotify.GetPlayback(); Debug.Log("Device Id: " + context.Device.Id); shuffleState = context.ShuffleState; repeatState = context.RepeatState; privateProfile = _spotify.GetPrivateProfile(); Debug.Log(privateProfile.Country); audioVisualizer = GameObject.Find("AudioVisualizer"); audioVisualizerScript = audioVisualizer.GetComponent <AudioVisualizer>(); featuredPlaylistTabScript = FeaturedPlaylistTab.GetComponent <FeaturedPlaylistTabScript>(); searchResultsScript = searchResultsTab.GetComponent <SearchResultsScript>(); currentSongScript = CurrentSongGameObject.GetComponent <CurrentSong>(); recordPlayerScript = recordPlayer.GetComponent <RecordPlayer>(); //Ignore collisions between character controller and vinyls Physics.IgnoreLayerCollision(8, 9); OnClicked += SendAudioAnaylisToParticleVisualizer; }
public RecorderBase(CaptureSource captureSource, AudioSinkAdapter audioSinkAdapter, AudioVisualizer audioVisualizer) { mCaptureSource = captureSource; mAudioSinkAdapter = audioSinkAdapter; mAudioVisualizer = audioVisualizer; VisualizationRate = 1; }
// Update is called once per frame protected override void FixedUpdate() { base.FixedUpdate(); if (AudioVisualizer.audioIsPlaying()) { UpdateColor(); } }
public void AudioVisualizerConstructorGoodRefs() { ProgressBar progBar = new ProgressBar(); PictureBox picBox = new PictureBox(); Timer timer = new Timer(); AudioVisualizer audioVisualizer = new AudioVisualizer(progBar, picBox, timer); }
public TestRunnerLive(EchoCancellerType echoCancellerType, AudioVisualizer sourceAudioVisualizer, AudioVisualizer speakersAudioVisualizer, AudioVisualizer cancelledAudioVisualizer) : base(echoCancellerType, sourceAudioVisualizer, speakersAudioVisualizer, cancelledAudioVisualizer) { SpeakerFrames = new List <byte[]>(); }
public PlayerBase(MediaElement mediaElement, AudioMediaStreamSource audioStreamSource, AudioVisualizer audioVisualizer) { mMediaElement = mediaElement; mAudioStreamSource = audioStreamSource; Frames = new List <byte[]>(); mAudioVisualizer = audioVisualizer; VisualizationRate = 1; }
// Update is called once per frame void Update() { if (!audioVisualizer) { audioVisualizer = AudioVisualizer.instance; } if (useBuffer) { if (materialInstance != null) { materialInstance.SetColor("_EmissionColor", color * audioVisualizer.audioBandBuffer[audioBandMaterial] * emissionMultiplier); } } else { if (materialInstance != null) { materialInstance.SetColor("_EmissionColor", color * audioVisualizer.audioBand[audioBandMaterial] * emissionMultiplier); } } if (_generationCount != 0) { int count = 0; for (int i = 0; i < _initiatorPointAmount; i++) { if (useBuffer) { lerpAudio[i] = audioVisualizer.audioBandBuffer[audioBand[i]]; } else { lerpAudio[i] = audioVisualizer.audioBand[audioBand[i]]; } for (int j = 0; j < (_positions.Length - 1) / _initiatorPointAmount; j++) { lerpPositions[count] = Vector3.Lerp(_positions[count], _targetPositions[count], lerpAudio[i]); count++; } } lerpPositions[count] = Vector3.Lerp(_positions[count], _targetPositions[count], lerpAudio[_initiatorPointAmount - 1]); if (_useBezierCurve) { _bezierPosition = BezierCurve(lerpPositions, _bezierVertexCount); lineRenderer.positionCount = _bezierPosition.Length; lineRenderer.SetPositions(_bezierPosition); } else { lineRenderer.positionCount = lerpPositions.Length; lineRenderer.SetPositions(lerpPositions); } } }
public TestRunnerFast(EchoCancellerType echoCancellerType, AudioVisualizer sourceAudioVisualizer, AudioVisualizer speakersAudioVisualizer, AudioVisualizer cancelledAudioVisualizer, List <byte[]> speakerFrames) : base(echoCancellerType, sourceAudioVisualizer, speakersAudioVisualizer, cancelledAudioVisualizer) { SpeakerFrames = speakerFrames; }
private void RenderVisualization(short[] frame, AudioVisualizer audioVisualizer) { if (audioVisualizer != null) { var samples = new short[frame.Length / sizeof(short)]; Buffer.BlockCopy(frame, 0, samples, 0, frame.Length); audioVisualizer.RenderVisualization(samples); } }
void OnDestroy() { AudioVisualizer av = GameObject.FindObjectOfType <AudioVisualizer>(); if (av != null) { av.expandableAudioListeners.Remove(this); } }
protected virtual void UpdateColor() { float r, g, b, a; //Interpolate between initial color and end color based on current audio data, making sure not to go passed the end color //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { r = initialColor.r + (endColor.r - initialColor.r) * valueBuffer * colorChangeSpeed; if ((r > endColor.r && endColor.r > initialColor.r) || (r < endColor.r && endColor.r < initialColor.r)) { r = endColor.r; } g = initialColor.g + (endColor.g - initialColor.g) * valueBuffer * colorChangeSpeed; if ((g > endColor.g && endColor.g > initialColor.g) || (g < endColor.g && endColor.g < initialColor.g)) { g = endColor.g; } b = initialColor.b + (endColor.b - initialColor.b) * valueBuffer * colorChangeSpeed; if ((b > endColor.b && endColor.b > initialColor.b) || (b < endColor.b && endColor.b < initialColor.b)) { b = endColor.b; } a = initialColor.a + (endColor.a - initialColor.a) * valueBuffer * colorChangeSpeed; if ((a > endColor.a && endColor.a > initialColor.a) || (a < endColor.a && endColor.a < initialColor.a)) { a = endColor.a; } } //no buffer else { float raw = AudioVisualizer.getRawAudioRange(range); r = (endColor.r - initialColor.r) * raw * colorChangeSpeed; if ((r > endColor.r && endColor.r > initialColor.r) || (r < endColor.r && endColor.r < initialColor.r)) { r = endColor.r; } g = (endColor.g - initialColor.g) * raw * colorChangeSpeed; if ((g > endColor.g && endColor.g > initialColor.g) || (g < endColor.g && endColor.g < initialColor.g)) { g = endColor.g; } b = (endColor.b - initialColor.b) * raw * colorChangeSpeed; if ((b > endColor.b && endColor.b > initialColor.b) || (b < endColor.b && endColor.b < initialColor.b)) { b = endColor.b; } a = (endColor.a - initialColor.a) * raw * colorChangeSpeed; if ((a > endColor.a && endColor.a > initialColor.a) || (a < endColor.a && endColor.a < initialColor.a)) { a = endColor.a; } } rend.material.color = new Color(r, g, b, a); }
void Initialize() { if (!audioVisualizer) { audioVisualizer = AudioVisualizer.instance; } startColor = new Color(0, 0, 0, 0); endColor = new Color(0, 0, 0, 1); trails = new List <TrailObject>(); for (int i = 0; i < _initiatorPointAmount; i++) { GameObject trailInstance = Instantiate(trailPrefab, transform.position, Quaternion.identity, this.transform); TrailObject trailObjectInstance = new TrailObject(); trailObjectInstance.GO = trailInstance; trailObjectInstance.Trail = trailInstance.GetComponent <TrailRenderer>(); trailObjectInstance.Trail.material = new Material(trailMaterial); trailObjectInstance.EmissionColor = trailColor.Evaluate(i * (1.0f / _initiatorPointAmount)); trailObjectInstance.Trail.numCapVertices = trailEndCapVertices; trailObjectInstance.Trail.widthCurve = trailWidthCurve; Vector3 instantiatePosition; if (_generationCount > 0) { int step; if (_useBezierCurve) { step = _bezierPosition.Length / _initiatorPointAmount; instantiatePosition = _bezierPosition[i * step]; trailObjectInstance.CurrentTargetNum = (i * step) + 1; trailObjectInstance.TargetPosition = _bezierPosition[trailObjectInstance.CurrentTargetNum]; } else { step = _positions.Length / _initiatorPointAmount; instantiatePosition = _positions[i * step]; trailObjectInstance.CurrentTargetNum = (i * step) + 1; trailObjectInstance.TargetPosition = _positions[trailObjectInstance.CurrentTargetNum]; } } else { instantiatePosition = _positions[i]; trailObjectInstance.CurrentTargetNum = i + 1; trailObjectInstance.TargetPosition = _positions[trailObjectInstance.CurrentTargetNum]; } trailObjectInstance.GO.transform.localPosition = instantiatePosition; trails.Add(trailObjectInstance); } }
protected virtual void FixedUpdate() { if (AudioVisualizer.audioIsPlaying()) { //Check if buffer is being used if (bufferIncreaseSpeed > 0 || bufferDecreaseSpeed > 0) { UpdateBuffer(); } } }
public void SetSongBadReference() { AudioFile audioFile = new AudioFile(".//TestResources//test2.mp3"); ProgressBar progBar = new ProgressBar(); PictureBox picBox = new PictureBox(); Timer timer = new Timer(); AudioVisualizer audioVisualizer = new AudioVisualizer(progBar, picBox, timer); audioVisualizer.SetSong(null); }
public void checkPlay() { ProgressBar progBar = new ProgressBar(); PictureBox picBox = new PictureBox(); Timer timer = new Timer(); AudioVisualizer audioVisualizer = new AudioVisualizer(progBar, picBox, timer); audioVisualizer.OnPauseEvent(null, null); // event args aren't relevant here Assert.IsTrue(timer.Enabled, "Timer should be enabled by onPlay() events"); }
// Use this for initialization void Start() { meshRenderer = GetComponent <MeshRenderer>(); spotifyManager = GameObject.Find("SpotifyManager"); script = spotifyManager.GetComponent <Spotify>(); recordPlayerScript = recordPlayer.GetComponent <RecordPlayer>(); audioVisualizer = GameObject.Find("AudioVisualizer"); particleVisualizerGameObject = GameObject.Find("Visualizer Room/ParticleVisualizer"); particleVisualizer = particleVisualizerGameObject.GetComponent <ParticleVisualizer>(); audioVisualizerScript = audioVisualizer.GetComponent <AudioVisualizer>(); raycast = GameObject.Find("/OVRPlayerController/OVRCameraRig/TrackingSpace/LocalAvatar/controller_right").GetComponent <Raycast>(); }
public void SetSongGoodReference() { AudioFile audioFile = new AudioFile(".//TestResources//test2.mp3"); ProgressBar progBar = new ProgressBar(); PictureBox picBox = new PictureBox(); Timer timer = new Timer(); AudioVisualizer audioVisualizer = new AudioVisualizer(progBar, picBox, timer); audioVisualizer.SetSong(audioFile); Assert.IsTrue(timer.Enabled, "Timer should be enabled when a good audio file is sent."); }
public void SetSongGeneratedBitmap() { AudioFile audioFile = new AudioFile(".//TestResources//test2.mp3"); ProgressBar progBar = new ProgressBar(); PictureBox picBox = new PictureBox(); Timer timer = new Timer(); AudioVisualizer audioVisualizer = new AudioVisualizer(progBar, picBox, timer); audioVisualizer.SetSong(audioFile); Assert.IsNotNull(picBox.Image, "Image should be generated and applied to picture box."); }
public RecorderAec( CaptureSource captureSource, AudioSinkAdapter audioSinkAdapter, AudioVisualizer speakerAudioVisualizer, AudioVisualizer cancelledAudioVisualizer, EchoCancelFilter echoCancelFilter, List<byte[]> cancelledFrames) : base(captureSource, audioSinkAdapter, speakerAudioVisualizer) { mEchoCancelFilter = echoCancelFilter; mCancelledAudioVisualizer = cancelledAudioVisualizer; CancelledFrames = cancelledFrames; }
protected override void OnShown(EventArgs e) { base.OnShown(e); numRepeatLength.Value = (decimal)AudioVisualizer.RepeatLength; numRepeatBack.Value = (decimal)AudioVisualizer.RepeatBackwards; numRepeatPause.Value = (decimal)AudioVisualizer.RepeatPause; numTypingPause.Value = MainForm.TypingPauseLength / 1000m; numFrequencyRange.Value = AudioVisualizer.GetFrequencyRange(); numTempo.Value = (decimal)AudioVisualizer.GetTempo(); numSmallStep.Value = (decimal)AudioVisualizer.SmallStep; numLargeStep.Value = (decimal)AudioVisualizer.LargeStep; numZoomSeconds.Value = (decimal)AudioVisualizer.ZoomSeconds; }
//Create a singleton that doesn't destroy itself inbetween scenes void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Start() { if (!instance) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } spectrum = new float[256]; music = GetComponent <AudioSource>(); }
/// <summary> /// Rotate x, y, and/or z based on input settings /// </summary> protected virtual void UpdateRotation() { //Check if any scaling occurs if (rotX || rotY || rotZ) { Vector3 currentRotation = intialRotation; if (rotX) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentRotation.x += valueBuffer * rotFactor.x; } //no buffer else { currentRotation.x += AudioVisualizer.getRawAudioRange(range) * rotFactor.x; } } if (rotY) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentRotation.y += valueBuffer * rotFactor.y; } //no buffer else { currentRotation.y += AudioVisualizer.getRawAudioRange(range) * rotFactor.y; } } if (rotZ) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentRotation.z += valueBuffer * rotFactor.z; } //no buffer else { currentRotation.z += AudioVisualizer.getRawAudioRange(range) * rotFactor.z; } } transform.localRotation = Quaternion.Euler(currentRotation); } }
/// <summary> /// Scale x, y, and/or z based on input settings /// </summary> protected virtual void UpdateScale() { //Check if any scaling occurs if (scaleX || scaleY || scaleZ) { Vector3 currentScale = initialScale; if (scaleX) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentScale.x += valueBuffer * scaleFactor.x; } //no buffer else { currentScale.x += AudioVisualizer.getRawAudioRange(range) * scaleFactor.x; } } if (scaleY) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentScale.y += valueBuffer * scaleFactor.y; } //no buffer else { currentScale.y += AudioVisualizer.getRawAudioRange(range) * scaleFactor.y; } } if (scaleZ) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentScale.z += valueBuffer * scaleFactor.z; } //no buffer else { currentScale.z += AudioVisualizer.getRawAudioRange(range) * scaleFactor.z; } } transform.localScale = currentScale; } }
/// <summary> /// Move x, y, and/or z based on input settings /// </summary> protected virtual void UpdatePosition() { //Check if any scaling occurs if (moveX || moveY || moveZ) { Vector3 currentPosition = intialPosition; if (moveX) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentPosition.x += valueBuffer * moveFactor.x; } //no buffer else { currentPosition.x += AudioVisualizer.getRawAudioRange(range) * moveFactor.x; } } if (moveY) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentPosition.y += valueBuffer * moveFactor.y; } //no buffer else { currentPosition.y += AudioVisualizer.getRawAudioRange(range) * moveFactor.y; } } if (moveZ) { //If buffer is applied if (bufferDecreaseSpeed > 0 || bufferIncreaseSpeed > 0) { currentPosition.z += valueBuffer * moveFactor.z; } //no buffer else { currentPosition.z += AudioVisualizer.getRawAudioRange(range) * moveFactor.z; } } transform.position = currentPosition; } }
void Start() { if (!instance) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } spectrum = new float[256]; music = GetComponent <AudioSource>(); InvokeRepeating("ChangePitch", 2.0f, 3.0f); InvokeRepeating("CheckPitch", 0.5f, 0.5f); }
// Use this for initialization void Start() { matris = new Transform[resolution, resolution]; av = GetComponent <AudioVisualizer> (); for (int x = 0; x < resolution; x++) { GameObject go = Instantiate(visualBarPrefab, transform.position + new Vector3((barDistance * x), 0.1f, 0), Quaternion.identity) as GameObject; av.visualBars.Add(go.transform); for (int y = 0; y < resolution; y++) { GameObject go2 = Instantiate(visualBarPrefab, transform.position + new Vector3((barDistance * y), 0.1f, barDistance * x), Quaternion.identity) as GameObject; matris [y, x] = go2.transform; } } StartCoroutine(UpdateDelayedAudioVisuals()); }
protected TestRunnerBase(EchoCancellerType echoCancellerType, AudioVisualizer sourceAudioVisualizer, AudioVisualizer speakersAudioVisualizer, AudioVisualizer cancelledAudioVisualizer) { mEchoCancellerType = echoCancellerType; mSourceAudioVisualizer = sourceAudioVisualizer; mSpeakersAudioVisualizer = speakersAudioVisualizer; mCancelledAudioVisualizer = cancelledAudioVisualizer; Results = new ObservableCollection <PlaybackResults>(); mediaConfig = new MediaConfig { EnableAec = true, EnableAgc = true, EnableDenoise = true }; audioFormat = AudioFormat.Default; }
// Start is called before the first frame update void Start() { if (!audioVisualizer) { audioVisualizer = AudioVisualizer.instance; } lerpAudio = new float[_initiatorPointAmount]; lineRenderer = GetComponent <LineRenderer>(); lineRenderer.enabled = true; lineRenderer.useWorldSpace = false; lineRenderer.loop = true; lineRenderer.positionCount = _positions.Length; lineRenderer.SetPositions(_positions); lerpPositions = new Vector3[_positions.Length]; //Apply material materialInstance = new Material(material); lineRenderer.material = materialInstance; }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } audioSource = GetComponent <AudioSource>(); samples = new float[SampleSize]; sampleAverages = new float[SampleSize]; bandStates = new BandState[FrequencyBands.Length]; cubeEmissionStartColors = new Color[FrequencyBands.Length]; for (int b = 0; b < FrequencyBands.Length; b++) { bandStates[b] = new BandState(); cubeEmissionStartColors[b] = new Color(); } }
public virtual void OnAudioEvent(AudioVisualizer.AudioEvent audioEvent) { // Allow the listener to be disabled without being removed from the visualizer controller if (!this.enabled) { Debug.Log(this.GetType().Name + " is disabled."); return; } // Calulate the current db sample. This will be different for different listeners because they may have // different rates of increase/decrease CalculateAverageDb(audioEvent.averageDbSample); // This is the default order of processing. Override OnAudioEvent to override this order // If there's no spectrum color, don't change color from the last thing. if (audioEvent.spectrumColorRepresetation.a != 0) { ProcessRepresentationalColor(audioEvent.spectrumColorRepresetation); } ProcessAverageDBSample (currentDbAverage); ProcessSpectrumSamples (audioEvent.spectrumData); ProcessDBSamples (audioEvent.dbData); }
public override void OnAudioEvent(AudioVisualizer.AudioEvent audioEvent) { /* * Transform sine amplitude multiplier towards target * Multiplier is based on the first frequency datapoint as well as the averageDbVolume */ // Compare the current target with the new data point mMax = Mathf.Max (mMax, audioEvent.averageDbSample * 0.5f + audioEvent.spectrumData [0] * 0.5f); // Get the direction of difference between the target and current float diff = Mathf.Sign (mMax - mCur); // Transform towards target mCur = Mathf.Clamp (mCur + diff * Time.deltaTime * 5, minSin, mMax); // If we're above the target, then lower the current if (mCur >= mMax) { mMax -= Time.deltaTime; } // Set the multiplier (a sine to add to the pulsing effect) float sc = Mathf.Sin (Time.time * speedOffset) * mCur * scaleOffset; // Iterate through each sample and linerenderer point for (int i = 0; i < AudioVisualizer.sSampleCount; i++) { // Set distance along x axis based on scale float x = xScale * i; // Calculate y based on scale, volume, and current frequency data float y = audioEvent.spectrumData[i] * audioEvent.averageDbSample * 2 * yScale; // Transform the y value towards the target. We want the highest point, based on current data and last data. fMax[i] = Mathf.Max(fMax[i], y); // Transform towards the target. This will clamp between fMax[i] and fCur[i] if(fCur[i] > fMax[i]) { fCur[i] = Mathf.Clamp(fCur[i] - Time.deltaTime * 60 * audioEvent.averageDbSample * 5, fMax[i], fCur[i]); } else { fCur[i] = Mathf.Clamp(fCur[i] + Time.deltaTime * 100 * audioEvent.averageDbSample * 5, fCur[i], fMax[i]); } // Lower the max over time since the last time fMax was set fMax[i] -= Time.deltaTime * 60; y = fCur[i]; /* * Apply the sine wave */ float segval = (sineFade - i) / sineFade; // Minimum value segval = Mathf.Max(segval, .15f); // Get sine based on multiplier float y2 = Mathf.Sin(x + Time.time * speedOffset) * (segval * sc); y += y2; // Apply the calculated position to the current point in LineRenderer foreach(LineRenderer l in lineRenderers) { l.SetPosition(i, new Vector3(x, y, 0)); } } // Cycle material over time foreach (LineRenderer l in lineRenderers) { Vector2 mainTextureOffset = l.gameObject.renderer.material.mainTextureOffset; mainTextureOffset.x -= Time.deltaTime * 20 * mCur; l.gameObject.renderer.material.mainTextureOffset = mainTextureOffset; } }
void Start() { manager = GameObject.FindGameObjectWithTag ( "Manager" ); startupManager = manager.GetComponent<StartupManager> (); socketsManager = manager.GetComponent<SocketsManager> (); onlineMusicBrowser = GameObject.FindGameObjectWithTag ( "OnlineMusicBrowser" ).GetComponent <OnlineMusicBrowser>(); paneManager = manager.GetComponent <PaneManager> (); loadingImage = GameObject.FindGameObjectWithTag ( "LoadingImage" ).GetComponent<LoadingImage>(); currentSlideshowImage = GameObject.FindGameObjectWithTag ( "SlideshowImage" ).GetComponent<GUITexture>(); currentSong = GameObject.FindGameObjectWithTag ( "CurrentSong" ).GetComponent<GUIText>(); musicViewerPosition.width = Screen.width; musicViewerPosition.height = Screen.height; bottomBarPosition = new Rect (( musicViewerPosition.width - 240 ) / 2 , musicViewerPosition.height - 18, 240, 54 ); optionsWindowRect.x = musicViewerPosition.width/2 - optionsWindowRect.width/2; optionsWindowRect.y = musicViewerPosition.height/2 - optionsWindowRect.height/2; audioVisualizer = GameObject.FindGameObjectWithTag ("AudioVisualizer").GetComponent<AudioVisualizer> (); timemark = GameObject.FindGameObjectWithTag ( "Timemark" ).GetComponent<GUIText> (); GameObject.FindGameObjectWithTag ( "TimebarImage" ).guiTexture.pixelInset = new Rect ( -musicViewerPosition.width/2, musicViewerPosition.height/2 - 3, musicViewerPosition.width, 6 ); LoadSettings ( false ); centerStyle = new GUIStyle (); centerStyle.alignment = TextAnchor.MiddleCenter; labelStyle = new GUIStyle (); labelStyle.alignment = TextAnchor.MiddleCenter; labelStyle.wordWrap = true; folderStyle = new GUIStyle (); folderStyle.alignment = TextAnchor.MiddleLeft; folderStyle.border = new RectOffset ( 6, 6, 4, 4 ); folderStyle.hover.background = guiSkin.button.hover.background; folderStyle.active.background = guiSkin.button.active.background; folderStyle.fontSize = 22; fileStyle = new GUIStyle (); fileStyle.alignment = TextAnchor.MiddleLeft; fileStyle.border = new RectOffset ( 6, 6, 6, 4 ); fileStyle.padding = new RectOffset ( 6, 6, 3, 3 ); fileStyle.margin = new RectOffset ( 4, 4, 4, 4 ); fileStyle.hover.background = guiSkin.button.hover.background; fileStyle.active.background = guiSkin.button.active.background; fileStyle.fontSize = 22; fileBrowserFileStyle = new GUIStyle (); fileBrowserFileStyle.alignment = TextAnchor.MiddleLeft; currentSongStyle = new GUIStyle (); currentSongStyle.font = secretCode; currentSongStyle.fontSize = 31; songStyle = new GUIStyle (); songStyle.alignment = TextAnchor.MiddleLeft; songStyle.fontSize = 16; buttonStyle = new GUIStyle (); buttonStyle.fontSize = 22; buttonStyle.alignment = TextAnchor.MiddleCenter; buttonStyle.border = new RectOffset ( 6, 6, 6, 4 ); buttonStyle.padding = new RectOffset ( 6, 6, 3, 3 ); buttonStyle.margin = new RectOffset ( 4, 4, 4, 4 ); buttonStyle.hover.background = guiSkin.button.hover.background; hideGUIStyle = new GUIStyle (); hideGUIStyle.normal.background = hideGUINormal; hideGUIStyle.hover.background = hideGUIHover; hideGUIStyle.onNormal.background = hideGUIOnNormal; hideGUIStyle.onHover.background = hideGUIOnHover; showVisualizerStyle = new GUIStyle (); showVisualizerStyle.normal.background = showAudioVisualizerNormal; showVisualizerStyle.hover.background = showAudioVisualizerHover; showVisualizerStyle.onNormal.background = showAudioVisualizerOnNormal; showVisualizerStyle.onHover.background = showAudioVisualizerOnHover; doubleSpeedStyle = new GUIStyle (); doubleSpeedStyle.normal.background = audioSpeedDoubleNormal; doubleSpeedStyle.hover.background = audioSpeedDoubleHover; doubleSpeedStyle.onNormal.background = audioSpeedNormalNormal; doubleSpeedStyle.onHover.background = audioSpeedNormalHover; halfSpeedStyle = new GUIStyle (); halfSpeedStyle.normal.background = audioSpeedHalfNormal; halfSpeedStyle.hover.background = audioSpeedHalfHover; halfSpeedStyle.onNormal.background = audioSpeedNormalNormal; halfSpeedStyle.onHover.background = audioSpeedNormalHover; echoStyle = new GUIStyle (); echoStyle.normal.background = echoNormal; echoStyle.hover.background = echoHover; echoStyle.onNormal.background = echoOnNormal; echoStyle.onHover.background = echoOnHover; InvokeRepeating ( "Refresh", 0, 2 ); StartCoroutine ( SetArtwork ()); }
public override void OnAudioEvent(AudioVisualizer.AudioEvent audioEvent) { ProcessFrequencyDb(audioEvent.frequencySplitData[frequencySpace], audioEvent.averageDbSample); }