public static int SearchAndPlaySpineAnimEventSound_s(IntPtr l) { int result; try { string spineDataName; LuaObject.checkType(l, 1, out spineDataName); string animationName; LuaObject.checkType(l, 2, out animationName); string eventName; LuaObject.checkType(l, 3, out eventName); AudioUtility.SearchAndPlaySpineAnimEventSound(spineDataName, animationName, eventName); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x06008AD0 RID: 35536 RVA: 0x002873AC File Offset: 0x002855AC private void HandleSpineAnimationEvent(Spine.AnimationState state, int trackIndex, Spine.Event e) { AudioUtility.SearchAndPlaySpineAnimEventSound(this.m_spine.skeletonDataAsset.name, state.ToString(), e.Data.Name); }