/// <summary> /// 播放音频 /// </summary> /// <param name="clipIndex"></param> public override void Excute(int clipIndex, Action callback = null) { if (Clips != null && Clips.Length > 0) { if (clipIndex >= 0 && clipIndex < Clips.Length) { MyFuncState = ActionState.DOING; if (callback != null) { callback += () => { MyFuncState = ActionState.DONE; }; myAudioSource = AudioUtility.Play(gameObject, Clips[clipIndex], callback); } else { myAudioSource = AudioUtility.Play(gameObject, Clips[clipIndex], () => { MyFuncState = ActionState.DONE; }); } } else { Debug.Log("警告:音频下标越界..."); } } else { Debug.Log("警告:Clips没有赋值..."); } }
/// <summary> /// 重复播放 /// </summary> /// <param name="clipIndex"></param> public override void RepeatPlay(int clipIndex) { if (Clips != null && Clips.Length > 0) { if (clipIndex >= 0 && clipIndex < Clips.Length) { MyFuncState = ActionState.DOING; myAudioSource = AudioUtility.Play(gameObject, Clips[clipIndex], true); } else { Debug.Log("警告:音频下标越界..."); } } else { Debug.Log("警告:Clips没有赋值..."); } }