private void DSN_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { if (logAudioSignalIssues) { Trace.TraceInformation("Audio signal problem occurred during speech recognition: {0}", e.AudioSignalProblem.ToString()); } }
private void DSN_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { if (config.Get("SpeechRecognition", "bLogAudioSignalIssues", "0") == "1") { Trace.TraceInformation("Audio signal problem occurred during speech recognition: {0}", e.AudioSignalProblem.ToString()); } }
void reco_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { //using (StreamWriter w = File.AppendText(m_txtBoxWriteToTextURL.Text)) //{ // Log("----------------------------------reco_AudioSignalProblemOccurred!---------------------------------------------", w); // Log(e.AudioSignalProblem.ToString(), w); // Log("----------------------------------reco_AudioSignalProblemOccurred!---------------------------------------------", w); //} // m_txtBoxWriteToTextURL.AppendText(e.AudioSignalProblem.ToString()); //Console.WriteLine(e.AudioSignalProblem.ToString()); }
private void OnAudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { DateTime originatingTime = this.streamStartTime + e.AudioPosition; this.PostWithOriginatingTimeConsistencyCheck(this.AudioSignalProblemOccurred, e, originatingTime); }
/** * @method EventAudiProblem * * Method that when an audio problem is detected. * * @param {object} sender Object sent by the recognition event. * @paran {object} e Event with the result returned by the recognition engine. * @returns {void} */ private void EventAudiProblem(object sender, AudioSignalProblemOccurredEventArgs e) { string data = JSON.Serialize(e); EventDispatch(data, "vc:audioProblem"); }
/// <summary> /// Handler for audio signal problem events. /// </summary> /// <param name="sender"> /// Object that triggered the event. /// </param> /// <param name="e"> /// Event arguments. /// </param> private void Sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { Debug.Print("Audio signal problem occurred: {0}", e.AudioSignalProblem.ToString()); }
private void RecognizerOnAudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs audioSignalProblemOccurredEventArgs) { Debug.WriteLine(audioSignalProblemOccurredEventArgs.AudioSignalProblem.ToString()); }
private void AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { Debug.WriteLine("Audio signal problem occurred."); }
void sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { //throw new NotImplementedException(); }
void recognizer_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { Engine.RecognizeAsyncCancel(); Console.WriteLine("foo"); }
private void Recognizer_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) //EventArgs { }
private void AudioSignalProblemOccurredHandler(object sender, AudioSignalProblemOccurredEventArgs e) { //Logger.Debug("Problema detectado con la señal del audio" + e.AudioSignalProblem); }
static void SreAudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Audio signal problem: {0}", e.AudioSignalProblem.ToString()); Console.ResetColor(); }
private void problems(object sender, AudioSignalProblemOccurredEventArgs e) { MessageBox.Show(e.AudioSignalProblem.ToString()); synthesizer.SpeakAsync(e.AudioSignalProblem.ToString()); }