Пример #1
0
 private void DSN_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     if (logAudioSignalIssues)
     {
         Trace.TraceInformation("Audio signal problem occurred during speech recognition: {0}", e.AudioSignalProblem.ToString());
     }
 }
 private void DSN_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     if (config.Get("SpeechRecognition", "bLogAudioSignalIssues", "0") == "1")
     {
         Trace.TraceInformation("Audio signal problem occurred during speech recognition: {0}", e.AudioSignalProblem.ToString());
     }
 }
Пример #3
0
        void reco_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
        {
            //using (StreamWriter w = File.AppendText(m_txtBoxWriteToTextURL.Text))
            //{
            //    Log("----------------------------------reco_AudioSignalProblemOccurred!---------------------------------------------", w);

            //    Log(e.AudioSignalProblem.ToString(), w);
            //    Log("----------------------------------reco_AudioSignalProblemOccurred!---------------------------------------------", w);

            //}
            // m_txtBoxWriteToTextURL.AppendText(e.AudioSignalProblem.ToString());
            //Console.WriteLine(e.AudioSignalProblem.ToString());
        }
Пример #4
0
        private void OnAudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
        {
            DateTime originatingTime = this.streamStartTime + e.AudioPosition;

            this.PostWithOriginatingTimeConsistencyCheck(this.AudioSignalProblemOccurred, e, originatingTime);
        }
        /**
         * @method  EventAudiProblem
         *
         * Method that when an audio problem is detected.
         *
         * @param   {object}    sender          Object sent by the recognition event.
         * @paran   {object}    e               Event with the result returned by the recognition engine.
         * @returns {void}
         */
        private void EventAudiProblem(object sender, AudioSignalProblemOccurredEventArgs e)
        {
            string data = JSON.Serialize(e);

            EventDispatch(data, "vc:audioProblem");
        }
Пример #6
0
 /// <summary>
 /// Handler for audio signal problem events.
 /// </summary>
 /// <param name="sender">
 /// Object that triggered the event.
 /// </param>
 /// <param name="e">
 /// Event arguments.
 /// </param>
 private void Sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     Debug.Print("Audio signal problem occurred: {0}", e.AudioSignalProblem.ToString());
 }
 private void RecognizerOnAudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs audioSignalProblemOccurredEventArgs)
 {
     Debug.WriteLine(audioSignalProblemOccurredEventArgs.AudioSignalProblem.ToString());
 }
Пример #8
0
 /// <summary>
 /// Handler for audio signal problem events.
 /// </summary>
 /// <param name="sender">
 /// Object that triggered the event.
 /// </param>
 /// <param name="e">
 /// Event arguments.
 /// </param>
 private void Sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     Debug.Print("Audio signal problem occurred: {0}", e.AudioSignalProblem.ToString());
 }
Пример #9
0
 private void AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     Debug.WriteLine("Audio signal problem occurred.");
 }
 void sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     //throw new NotImplementedException();
 }
Пример #11
0
 void recognizer_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     Engine.RecognizeAsyncCancel();
     Console.WriteLine("foo");
 }
Пример #12
0
 private void Recognizer_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e) //EventArgs
 {
 }
Пример #13
0
 private void AudioSignalProblemOccurredHandler(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     //Logger.Debug("Problema detectado con la señal del audio" + e.AudioSignalProblem);
 }
Пример #14
0
 static void SreAudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     Console.ForegroundColor = ConsoleColor.Red;
     Console.WriteLine("Audio signal problem: {0}", e.AudioSignalProblem.ToString());
     Console.ResetColor();
 }
Пример #15
0
 private void problems(object sender, AudioSignalProblemOccurredEventArgs e)
 {
     MessageBox.Show(e.AudioSignalProblem.ToString());
     synthesizer.SpeakAsync(e.AudioSignalProblem.ToString());
 }